Planetary Gravity using Gravity Controller By @EgoMoose?

I want to make a minable Planet that the player can walk around

I am very bad at physics so I used Gravity Controller By @EgoMoose

It works fine while walking on the surface but as soon as i mine down i encounter some issues.
I walk on the walls of the cave instead of falling to the center of the planet.

Here is an example of me mining into the planet and walking on the walls (Not what i want)

Here is an example with what i want to happen after i mine into the planet

I have searched for solutions for a month now and i can’t find anything useful.
And this is the only controller that i fount wich can work with terrain.
Any planetary gravity scripts that i found didn’t work with terrain

The reason i want to use terrain do badly is that i can mine into it.
Using parts isn’t an option since the default roblox ball is too low poly and has weird collisions when big. Meshes aren’t an option either because the only way i know to make a hole in a part is with unions, but they don’t work on meshes.

Anyways, What is I’m asking for is maybe helping me do some slight modification to EgoMoose’s Controller so it just pulls the player to a center of mass (By that i mean a vector3 Value) that i can jut put in the center of the terrain ball and not make the player walk on it’s walls. Just perpendicular to the ball’s surface


Are you using the actual gravity controller or the wall stick controller?

I opend up this place Clicked on the three dots and then clicked edit and then I made a terrain sfere

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then you are using the gravity controller