We were discussing the value in leveraging tools for automated testing in our game. Obviously this wouldn’t replace our full QA process, but if we could automate some of our tests, we could improve our efficiency significantly. Things like player movement, button pressing, etc.
What are your plans on allowing developers to access some of these tools?
How would these features work? Would there be some sort of API for them, so that you could essentially create bots to automate testing certain game aspects?
Yes, making VirtualInputManager accessible top us would solve our issue. This appears to be used for automated test inside Roblox already. I would be nice if we could use it too.