Is this safe to use? It asked permission to manage scripts in my game. (UPDATE: I’ve examined the code and it’s safe.)
It is safe.
actually such a fun plugin to use, but it would be so funny if it was running code and watching the whole game change
then again, if a script is buggy… uhhh
Nvm I solved the issue. Keep in mind I bought the plugin for the 300. All I had to add was
return Enum.ContextActionResult.Pass
under line 44 and that fixed it. The ContextActionService
was overwriting the Enum.UserInputType.MouseMovement
It seems that a recent studio dragger update has caused this issue. Regardless, thanks for the fix! I have published the change now.
Can you tell me, or at least give me an idea about how did you do this? I never made plugins so I don’t know what powers they have. I have needed this in making simulations lately, to be able to change values and make new instances, etc. Sadly, I don’t have the robux to buy the plugin so I would be grateful if you gave me an idea
I would recommend adding this code after line 127:
self.AnimateScript = self.Model:FindFirstChild("Animate")
for _, p in pairs(self.Model:GetDescendants()) do
if p:IsA("BaseScript") then
p.Parent = nil
end
end
Then replace every occurence of self.Model.Animate
with self.AnimateScript
.
This makes the plugin not request script injection, which may lead some people to believe that your plugin is a virus.
W plugin, seems more or less useful for builders then for other developers. Should have a lot of uses though.
Thank you sir, I have implemented this and made sure to also clean up any removed scripts.
for about a year now, I was thinking of getting this plugin, and I have to say this would make borings tasks so much more interactive!
with the new StepPhysics API, i was able to add full collisions to this plugin! i cant release the code since it’s paid, but i totally hope the new API is used in the official release!
reference: New StepPhysics Plugin API
Update
- Implemented collision
- Humanoid is now 1:1 with in-game physics
Notes
- Sometimes you teleport a little when spawning in—this is a collision bug that will be fixed later
- The recent studio physics support API caused a lot of the code to now be obsolete, so it’s left unused in case it is needed in the future
- The current replication system is very hacky, I want to find a way to just have a single controllable character without needing an extra copy for the client side
- Planning on adding a noclip and fly feature