Play in Studio - Plugin

Is this safe to use? It asked permission to manage scripts in my game. (UPDATE: I’ve examined the code and it’s safe.)

It is safe.

actually such a fun plugin to use, but it would be so funny if it was running code and watching the whole game change

then again, if a script is buggy… uhhh

I’m not sure if its a bug, but I cannot move, scale, or rotate anything.
link if mp4 didn’t work

Nvm I solved the issue. Keep in mind I bought the plugin for the 300. All I had to add was
return Enum.ContextActionResult.Pass under line 44 and that fixed it. The ContextActionService was overwriting the Enum.UserInputType.MouseMovement

It seems that a recent studio dragger update has caused this issue. Regardless, thanks for the fix! I have published the change now.

Can you tell me, or at least give me an idea about how did you do this? I never made plugins so I don’t know what powers they have. I have needed this in making simulations lately, to be able to change values and make new instances, etc. Sadly, I don’t have the robux to buy the plugin so I would be grateful if you gave me an idea

I would recommend adding this code after line 127:

self.AnimateScript = self.Model:FindFirstChild("Animate")
for _, p in pairs(self.Model:GetDescendants()) do
	if p:IsA("BaseScript") then
		p.Parent = nil
	end
end

Then replace every occurence of self.Model.Animate with self.AnimateScript.

This makes the plugin not request script injection, which may lead some people to believe that your plugin is a virus.

W plugin, seems more or less useful for builders then for other developers. Should have a lot of uses though.

Thank you sir, I have implemented this and made sure to also clean up any removed scripts.

1 Like

for about a year now, I was thinking of getting this plugin, and I have to say this would make borings tasks so much more interactive!

with the new StepPhysics API, i was able to add full collisions to this plugin! i cant release the code since it’s paid, but i totally hope the new API is used in the official release!

reference: New StepPhysics Plugin API

2 Likes

Update

  • Implemented collision
  • Humanoid is now 1:1 with in-game physics

Notes

  • Sometimes you teleport a little when spawning in—this is a collision bug that will be fixed later
  • The recent studio physics support API caused a lot of the code to now be obsolete, so it’s left unused in case it is needed in the future
  • The current replication system is very hacky, I want to find a way to just have a single controllable character without needing an extra copy for the client side
  • Planning on adding a noclip and fly feature
4 Likes

Hello Chrythm!

I would like to buy your plugin but roblox tells me i need a credit card to buy it.
can you please make it possible for me to use paypal or robux?

2 Likes

Totally with you. This plugin looks very fun and I would love to spend my robux on it. I just don’t have a viable payment method I could use to buy the plugin with real money.

1 Like

I absolutely agree, but sadly, Roblox themselves were the ones to remove the option to make plugins cost Robux. Afaik the only way to sell plugins now is with real money…

Absolutely love this! This is literally what I thought development was like when I was like 6 and first heard of it, Love that it has been brought to life, however I just cannot fork out 5 bucks for a plugin, Could you perhaps change the price to use robux?

(I am under the age of 18, I do not have a bank account and I only do work for robux, I may be wealthy on this platform, however I am broke IRL.)

1 Like

You can’t sell plugins for robux anymore

Seriously?

googled it, yeah this sucks, the only way to still do this would be a gamepass and a key system

Or you could get someone on the DevForum to send you money to buy the plugin. Or if you don’t have a bank account then some people could just send you a virtual card, or buy you a gift card or something.

2 Likes