When the character jumps against a tall, unanchored wall part in the Workspace, the character unexpectedly passes over the part instead of being blocked by it.
Expected behavior
The character should jump against the wall, not over it—unless the jump height allows it to, which is not the case here.
This doesn’t reproduce for me so I expect it to be related to your animation package. However, if you change the Humanoid.MaxSlopeAngle to a lower number, does this stop happening?
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I tried to change the Humanoid.MaxSlopeAngle, tested multiple values but the same outcome occurs. Also, I dont think it has to do with my animation package, I got the standard animation pack.
can you share a placefile that can repro the issue? Thanks!