Player falls out when spaceship going fast

What are you attempting to achieve?

Make the player able to freely walk around when the spaceship is moving really fast?

What is the issue?

I have a spaceship. It goes really fast. When the player jumps they fly out through the walls. The Player stands on a flat part called main part. I use body velocity and body gyro. I know it’s deprecated. The ship stays linear. it doesn’t yaw or pitch.

What solutions have you tried so far?

The Gravity controller works but I don’t know how to make it work with one part on one side Wall stick/Gravity Controller - #160 by Venonum

I was thinking about using vector force on touch to the player and the part. I don’t if this would work.

This is a complex problem. I don’t know how to get free stable player movement inside the spaceship while moving. What would you do?

i got the gravity controller to work but the gravity controller messes up physics on other parts of the game.