What are you attempting to achieve?
Make the player able to freely walk around when the spaceship is moving really fast?
What is the issue?
I have a spaceship. It goes really fast. When the player jumps they fly out through the walls. The Player stands on a flat part called main part. I use body velocity and body gyro. I know it’s deprecated. The ship stays linear. it doesn’t yaw or pitch.
What solutions have you tried so far?
The Gravity controller works but I don’t know how to make it work with one part on one side Wall stick/Gravity Controller - #160 by Venonum
I was thinking about using vector force on touch to the player and the part. I don’t if this would work.
This is a complex problem. I don’t know how to get free stable player movement inside the spaceship while moving. What would you do?