There is a script called “LocalScript” inside StarterCharacterScripts. Open it, do ctrl + F, write “ignorelist” then press enter and you’ll find the table.
You need to insert your part inside the for loop at lines 30-32 just like the local character.
Just watching the video it looks like you’re not actually killing the character (perhaps calling :LoadCharacter()?)
The object returned by the class should be destroyed when the character reloads. By default it will do it when the humanoid dies, but if you don’t ever kill it that event never fires so you should do it manually.
hope there is a solid way to ignore some parts so they are not walk/climable i am making a huge ring planet https://i.gyazo.com/99ccee7338dbac1494d0ac67a935d755.mp4 i never used blender before so i am slowly increasing my skills on that Dyson Sphere - The Beginning - Roblox if u wanna see how big it is lol i hope its possible since i dont want people walking on he blue sky barrier
Mmm yes i had to play the game to see what u were talking about. Make sure you manually set the character to match the spawn up normal when they spawn in. Read the API for it
Is there a way to disable and enable the controller when the player touches a part? I tried disabling and enabling it with my own knowing and nothing worked Lol.
Insert the part in the ignore list in the LocalScript in the StarterCharacterScripts.
And I want to ask something: @EgoMoose, is here any possibility ti adapt your Gravity Module to a normal Part? Not only Players but normal parts? I am just wondering.