Hello community,
I want to make zero gravity system for my game. I made yet like a flying player with animation, but I have a problem if my character go sometimes against walls and corners:
If my charachter (when in zero gravity mode is) collides against a wall it spinns around.
Here a video to show it:
Click me to see the video
If you are a guy that doesn’t want to open links cause of fear of viruses and that stuff, here is the video file: robloxapp-20200529-1752013.wmv (4,9 MB)
I saw this doing the character when I play natural disaster. If I get hit by a part in my body falls down and it takes a second till I can get up. Here in this video I have the same problem.
I saw a video on a discord post in a server, where someone does the same thing like me, but he doesn’t spin like me. If he collides, his body react a part(no spinning, no flipping around, no moving). So I know, it is possible to prevent this problem.
I tried till now:
- I searched on the internet for this problem… nothing found.
- I disabled the player animation script when my animation is activated
- I set my animation priority to maximum (“Action”)
Important thing I have to say: When the character moves, then he gets a “Bodyvelocity” inside every body part (I use R6). When he stops moving the “Bodyvelocity” get removed.
If you need any more information, be free to ask me!
PS: I hope I am in the right Category, because it is an scripting problem, but not directly…