PlayerList Updates

Is there still anyway the old playerlist could return? Or maybe an option in settings? This new playerlist has caused a lot of controversy, and there is more “revert” then keep. Here are the problems in my opinion.

  1. They capped the number size to 6 digits. In big simulator games, where you get tons of values, it all looks like this. 99.24T. Before, Roblox had values up to billions. Now, it just abbreviates it. This really bugs me out.

  2. Each player for the playerlist is so big, you have to scroll down tons of times in larger servers. One regular name now, is equivalent to almost three old ones. I really think that it is necessary to make this change.

  3. The Owner icon freaks me out. The hammer is extremely ugly in my opinion. They honestly could have at least kept the old one.

  4. Lastly, this doesn’t match with any other buttons, like the chat, backpack, tools, and the esc button. The playerlist stands out from the rest.

  5. Long roblox names will have …’s in the name. Once you click on it, it still displays the … on the new one. Then, I have to press the escape to see the full name. This is extremely annoying for admins in a game when they have to kick someone.

It would be great have an option to choose between the two. This will solve all the on-going controversy, and I can assure you that players will be happier. It would be great if the Roblox Engineering Team took this into consideration.

9 Likes

I have been fine with the player list. However, I really suggest adjusting the top bar to match the player list color. It is quite the eye sore having UI of two separate styles. This really isn’t a hard adjustment either and I’m surprised it hasn’t been done. Besides that, I’m fine with it. Maybe remove some of the gap between the left edge and the player names, It really takes up too much space.

2 Likes

I’m pretty sure unless there’s someone with a similar name prefix to someone else ingame you don’t need to type their full username anyway?

This is only when you are using freemodel admin. With developer console, you’ll need to type their full username.

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They already have, but you can’t add yourself as a friend

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With this, I give you my word. For me it is also to big. I have no problems with the new things about the player list. But the playername/playername space is too big!

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No, I think you are thinking of kicking plrs using the chat. The one I use is a custom kick system using a UI.

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I have some minor issues with the PlayerList. For some reason, the total leaderstats in a team are showing up on the PlayerList, but the players under the Teams are not visible. Is this a game issue or the client issue?

3 Likes

I prefer the old player list it was simple

6 Likes

There is a breaking change in the form of behavior compared to the old PlayerList / Leaderboard:

It has to do with Neutral Players; More specifically, non-game.Teams color of Player.TeamColor.
(Whether Player.Neutral is set or not.)

So if you have a game where by default there is no designated Neutral Team, and you set a
Player.TeamColor to a non-game.Teams team color, previously it would put the player into the
PlayerList on the ‘Neutral’ team.

With the new PlayerList, this only half-works; Now, if a Player.TeamColor changes, a ‘Neutral’ team
will appear in the list, but the player is not added (or possibly the size is not adjusted) so the player
is not in the list.

I had to write a workaround to dynamically add and remove a Neutral team in game.Teams to make
the new PlayerList display properly. This was not necessary with the old PlayerList.

On first glance this change may seem reasonable, but it is a breaking change in behavior, and I think
the old way was more reasonable, as it is more likely to have a dynamic existence of a Neutral Team,
that shouldn’t require it to be added to game.Teams for the PlayerList to work–
I think It should work the way it previously did.

8 Likes

The old player list module is designed to run in the core environment, and can only run in it.

While this is the old player list script, it’s rather inefficient and you’d be better suited recreating it yourself.

3 Likes

Can’t we just switch between the old leaderboard and the new one in settings?
This would (maybe) overlap some UI’s in games.

3 Likes

I don’t really understand the new PlayerList changes. With computer, TV, and mobile resolutions increasing every year, the bigger, more spaced out font seems unnecessary. Looking closely there’s a good 2-3 “letter heights” worth of space in between each player entry, which seems excessive. Right there in the third screenshot of the original post shows that the number of players displayed had decreased from 20 to about 13 players; almost half as many.

However, the removal of a persistent display of the player’s score at the top is my biggest gripe, as the player now has to constantly scroll around the PlayerList (which again, now fits far fewer people within its boundaries) to track their score.

This is a considerable irritation in games where score is used as a form of currency, like the one I model for, because the player now constantly jumps all over the scoreboard as they and others gain and lose points. This is exacerbated by games that have a larger amount of players per server.

Granted we should probably get our own custom UI set up for our personal score, but this really did not need to be a problem in the first place. I haven’t seen any responses from whoever is behind this change even after all the feedback, which is far from reaching a majority consensus.

11 Likes

Wholeheartedly agree. You and others have said it perfectly. And I’m gonna have to ask again as it’s been a really long time but have they given us an option to use the Old Leaderboard yet?

3 Likes

Yeah, I agree.
Really clear to see too.

We are asked for feedback but the only feedback that we get feedback on is in response to bugs as far as I can tell.

I get that there is an effort to unify UIs across platforms but numerous people are asking for the option to switch back to the old one, which incidentally by being simpler and more barebones can actually be considered more globally compatible across platforms since by having less “stylistic elements,” reduces the chance of incompatible or unwanted ones. The game developers should be the ones to build off of the simpler GUI, not have to trim back the bloated and “modernized” default one.

5 Likes

I’ve already given up and reimplemented the even older late 2014 playerlist into many of my games because the new one does not fit in with my games at all and causes the issue of not being able to see your stage/score clearly enough. (Old admin badge being used in place of owner badge currently though)

image

6 Likes

Perhaps have two icons in the playerlist?
One for the players friend status, and another for extra information.
Ex. Following, Friends, Blocked for friend status
and Premium, Roblox Influencer, Roblox Intern, and Roblox Admin as extra information.
If the the player only has one it scales up to fit the 2’s place.

1 Like

I see this has been fixed and is working in ver, 426. Thanks for being responsive.

sure the new Player list is becoming a great Player tab for the community, but when it comes to scripting you have to add new scripts into your game cause Roblox isn’t in 2016 anymore, and most scripts used to work back then.

Here for other kids to practice for the future of Roblox Code.org