I do not have a repro for this, it is not happening to me personally and I cannot reproduce it. I can confirm that it is happening in my live game to some users. Users are reporting that their legs are not properly colliding with the ground below them. I do not modify leg collision states, however I do have the HumanoidOnlySetCollisionsOnStateChange beta enabled. I started receiving reports around 7:15 PM EST.
EDIT: This issue is occurring because the client is setting the local humanoid’s HipHeight to -1 instead of 0 for some reason. I do not modify the HipHeight in any script.
I expect there to be proper collision for characters assuming nothing is being modified.
Some players’ feet are clipping through the parts below them. This is happening for quite a few players in my game.
Issue Area: Engine
Issue Type: Other