Am I allowed to use this for my system wich is gonna be paid and distributed on the devforum?
it depends, if the addition of this system is minimal in your system and you credit me you have the right. But if your system is, for example, 80% made from my system, no.
I’m working on something (I can’t say it cuz else everyone steals my idea) and it will be the player list system with a button wich integrates into my code mess
Oh so you just use the players list to add custom buttons ? if so yes you can use!
Hey! I reached out to you about Teams being added last week. Have you any update on this?
This looks like a pretty neat and customizable resource, I will have to give it a try.
UPDATE: V1.1
- Added Full Teams support.
- Added “TeamSize” in config, you can change the size of teams in the list! (0.115 recommended).
You guys so gotta try make this into a plugin.
That would allow for easier adjustments that can benefit developers old and new.
Is it possible with PlayersListPlus to display different currency locally ? exemple : i want to make weight stat but 1Kg in Europe is 2.2 lbs in USA so it has to be different on clients. If not it’d be a great feature !
kinda wish the mods would just hire u to make ui.
do u plan to ever create a better badge notification? idk how to make neat UI but im tryna get rid of the current one because i think its from like 2014.
Do you know how do I make it for like, if users own badge then give player list icon Gems
Can you give me some example idk how it work
You can’t create custom badge notifications
you can disable them and then create your own system. so yes you can.
Nuh uh you can.
There’s a SetCore method in StarterGui, which allows you to do some cool tricks, and disable built-in badge notifications.
You can do something like that (In a Script in ServerScriptService)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local PlayersListPlus = require(ReplicatedStorage.PlayersListPlus)
local Players = game:GetService("Players")
local BadgeService = game:GetService("BadgeService")
local BadgeID = 0 -- Replace the 0 to the badgeId
local ImageId = "rbxassetid://0" -- Replace the 0 to the Custom Icon
Players.PlayerAdded:Connect(function(Player)
local UserHasBadge = BadgeService:UserHasBadgeAsync(Player.UserId, BadgeID)
if UserHasBadge then
PlayersListPlus.AddCustomIconPlayer(Player, ImageId)
end
end)
@debugMage
@Fan_Len4ika1Tvink123
Assuming you’re speaking about PromptSendFriendRequest and its counterpart, there is still just as much core UI and might even be more ugly
Does this support console players?
If anyone else has troubles with the player list breaking when a new player joins you can go into the PlayersListPlus module and replace the for loop at line 360 with this one.
for i,newPlr in game.Players:GetPlayers() do
local plrTeam = getPlrTeam(newPlr)
if isNotNumber == false and (plrTeam == TeamName or (TeamName == "Neutral" and plrTeam == nil)) then
NoPlayer = false
local leaderstats = newPlr:WaitForChild("leaderstats")
local stat = leaderstats:WaitForChild(leaderstatsName)
local val = stat.Value
if typeof(val) ~= "number" then
isNotNumber = true
NoPlayer = true
else
TotalTeamValue += val
end
end
end
Hey guys, time for some fixes
I REALLY recommends you to update your PlayersListPlus to v1.14
v1.14:
-
Fixed Friends Icon and new friend Icon
→ I fixed the friends icon not displaying
→ New friend icon, same as the roblox friend Icon
-
Fixed buttons
→ Before: you can’t click buttons under the players list
Before the fix:
After the fix: