Hello, I didn’t know which category this topic belonged to, so I decided to put it in art design.
I want to make a first person shooter, But the Aim animation should be different than the point fire idle animation. For simple things such as a fire animation or racking animations for a shotgun, it would be very annoying having to create a new one for each idle.
Of course I can fix this by just tilting moving the entire Viewmodel, but this has the issue of not being easily replicated to other clients on the character.
I like the idea of animations being replicated to other clients, this allows other players to see what their teammates are currently doing accurately.
Could you go into more detail about what you mean by each idle? Do you have different idles? and why cant they all use the same aim animation?
Have you tried blending animations? If you set the aim animation to action priority and the idles to idle, then the aim will automatically go over the idle animation.
The issue is if I want to use. racking animation for a shotgun, since its only moving one limb back and forth i do not want to adjust it for every idle animation. if i add keyframes to only the arm that does the rack animation it will just make the character have no animation except the rack.
Often people just replicate the tilt value through a RemoteEvent to the server then to all the other clients and have the other clients display the tilt locally.
I’m not sure what you mean by “the point fire idle animation” or “a new one for each idle”. What is the point fire idle animation and what are the idle animations?
yes that’s the point! You will have you idle animation “under” the rack animation so that the idle animation is playing but when the rack animation also plays the arm that does the rack animation will move according to the rack animation while all the other body parts move according to the idle.
I’ve tried this in the past and it didn’t work, I will try this again, soon.
Thanks for telling me this.
edit: seems like animation weight is the solution to my problems. I will mark your post as a solution.