As a developer of an action game I often see players saying the following things:
- “I just had this bug happen”
- “An exploiter just killed me”
- “I just did this cool thing, I wish I was recording”
It is usually difficult for players to describe and express what they are talking about. Typing what you saw can be difficult for younger players and screenshots aren’t always available nor do they always tell the whole story. Video on the other hand can be a very strong tool for “capturing the moment”, but that’s only if the video is usable.
Somebody encountered a bug where the doors of a building weren’t working properly so they recorded a video to show me the bug. I think I could count the frame rate of the video with my fingers and most of the text is totally unreadable. The video does work in this specific case but if I had asked them to show me their F9 client log or show any frame specific problems, it wouldn’t be usable.
The moderation team for my game only works with video footage when it comes to dealing with exploiter reports from players. It’s easy for people to fake images so those submissions are often collected as extra evidence. It is a good deal harder to fake a video so almost all of the immediate action our moderators take is because they received a good clip of the exploiter. For every usable video clip we get, dozens of other reports are left ignored because they didn’t record the incident.
I’ve had a cases where players have told me about something exciting they encountered in my game only to say they couldn’t record it or didn’t bother to try since “the video recorder sucks”. These are moments that could have been shared with friends, game communities, on social media, or even just saved as keepsakes.
A while ago I ran a clip contest for Bad Business and we found the only submissions were from people who live stream or make YouTube content. We only ended up with a small handful of clips from the users we wanted to see the most. This pool was probably so small because they had no good way to record their gameplay.
Third party software exists to help with this issue but none of it is quite as user friendly or easy to set up as a single button press. Action for action nothing on the market is as simple as opening any Roblox game and pressing a single key to start recording. Every modern game console has this functionality and most modern graphics cards now come packaged with recording software. This feature has existed in Roblox for years now but has been gathering dust in an age where content creation and sharing is at an all time high.
If Roblox were to address the issues with the video recorder it would be a massive help to players and developers alike. Any user to developer interaction can heavily benefit from video, and any “moment” a player might want to share would only be a button press away.
Modern recorders often come with “one click” recording or the ability to save the last 5 minutes or so of gameplay to a video clip. Roblox already covers half of that standard and even if the “xbox record that” style clip recording is out of scope than just an upgrade to the quality of video recording would go a long way to improve the feature.