Please make it easier to find an old version, we've been scrolling for 10-15 minutes now

As a Roblox developer, it is currently too hard to go back to a specific revision of our game. We have something like 10k revisions of our game, auto-generated by team create and it’s taking us a LITERAL 10 minutes to find an old version from 2020. This is incredibly frustrating.

If Roblox is able to address this issue, it would improve my development experience because we could use that time to make our games better.

56 Likes

I don’t even bother with generated versions because of that.
I keep my own local backups.

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Would wish Roblox added like a ’Enter this version number to go to this version’ box next to the button where you cancel something. That would obviously make it more quick and simple to reach the version of your game your trying to look for.

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On top of this, after scrolling so long, it breaks. Now you have to start over! :grin:

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PSA You can use the website for that until they do something to fix this issue.

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Also related to my earlier post.
Place history Search - Feature Requests / Studio Features - Developer Forum | Roblox

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I totally agree, we need a search bar for version history.

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Or something like a date search?

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yup. this is a REAL issue. it takes like 10 minutes to find an old version you want and then you accidently reload the page and you are back to square one. ;-;

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We still need this to be fixed, bump! It can’t be that hard to show number of pages at least and let us go to like 10 pages forward or a 100…

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we still need this.

it cant be that hard to implement

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I have also found this system frustrating. Let us add filters to the version list, such as before-date and after-date, exclude auto saves button, and a version search bar, to instantly go down to a specific version.

It is said that Quenty has yet to find the sacred version, condemned to scroll eternally through an endless list of autosaves.

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Would also be good if we could see the actual changes in the game like a git version tracker for each version

Theoretically speaking, what’s stopping someone from turning on Team Create and setting up a macro that automatically saves to Roblox AND makes minor incremental changes to the game (then reverts them) to trigger TC’s autosaving?
If the place file itself is huge, wouldn’t this also be cause for concern? Having it up and constantly working for atleast a week 'ought to put a interesting resource footprint on ROBLOX’s storage servers, right? Is there a documented “biggest game on ROBLOX” in terms of file size?

1 Like