Send a picture of your UI arrangement in explorer
Youre trying to scale everything independently and causing them to overlap. Put everything in a main Frame object then only add constraint to that frame if you want to retain the spacing between independent ui elements.
The plugin has been updated with new icon redesigns btw
I have always scaled manually but never used constraints so could you tell me what they do?
Read the post, you can also check out the tutorials on YouTube just search. The constraint simply ensures height to width ratio remains the same
This plugin is so useful it really helps with my games, (it might just be me) but it can be a but glitchy with scrolling frames.
As you cans see When I scale the text label the text goes all big and stretched.
Thats an issue with Studio unfortunately, you should report it on studio bugs!
I believe scaling from an object within the parent does not work?
The items position offset is 3, 3. However when I hit scale for position, it puts the item off screen (I don’t know where) but the scale numbers are way off
Will look into this, thanks!
30char
I also don’t think it’s taking anchor points into consideration?
Seems like it has broke in the latest update.
Sorry was doing some maintenance on Autoscale because I’m currently working on a premium paid version of the plugin .
Updating to the latest version should fix the issues.
More to be revealed for AutoScale Plus.
Hey guys, new plugin out!
This version is now the lite version
Hello! Apparently, when using a constraint, TextLabels seem to not fit in completely when TextScaled is set to false. However when I remove the constraint, it fixes it. Is this on my side?
turn on textscaled
30characters
What do you mean by 30 characters? Do you mean that as the maximum amount of characters that can be put in the Text, or what else?
combining this with other ways to make GUis consistent, works like a charm
Devforum post requires at least 30 characters so i had to put that to lengthen it
Oh okay. Well, is there any way to use this with TextScaled set to false? When it’s set to true, the sizes of the text are all different and they look weird.
You need to adjust sizes of textlabels while keeping textscaled true