[PLUGIN] Easily manage your module scripts - EZModule

lil bro I was never talking about the toolbox what AI are you using

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I feel as though just putting your modules inside a folder works good enough

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The main argument for my plugin is that it can be achieved with Toolbox. You stated that my plugin simply inserts objects into a folder, and I gave you a description of what it actually does.

You are simplifying my plugin to make it seem obsolete, when in reality it’s for a specific niche audience of developers, and helps manage modules in your game.

By addressing both the main argument of the toolbox and describing its features, I helped provide a more cohesive understanding.

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That’s exactly how I organize modules

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if you dont want to use the plugin, then dont use it. Its a free plugin so its not like I have anything to gain.

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this plugin is for a specific niche audience of developers. If you want to get a plugin that is actually designed to appeal toward most developers, I recommend you check out my EZTask plugin.

My EZTask plugin lets you create, manage, and assign tasks built in on Roblox Studio.

If you want to learn more, you can check out its dev forum post:

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you sure do talk like it

i’m not 100% sure what this plugin does (i also barely read anything and it’s not working in studio for me) but it seems like an unnecessary extra step like what others are saying

here’s some questions i have:

  • could we rename the EZInsert folder?

  • is there a way to organize the scripts into folders on the ‘display’? if yes, am i able to insert the whole folder?

  • could i change where the scripts go?

  • why only module scripts?

even if you do answer these questions without ai, i’d probably won’t use this

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I cannot help you if you are going to be disrespectful.

You are lying. It works perfectly fine. You never even installed it so it wouldn’t be possible for you to run into issues with it. Rather than making lies and trying to personally attack someone on the internet, I’d recommend you go to something like go for a walk or get started on a game.

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if you thought i was attacking you then devfourm isn’t for you

i went to a new baseplate and enabled it and nothing happened
i also restarted studio

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i meant to say “it’s not working in studio for me

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I dont know why it says I have zero sales for the plugin.

In terms of it doing nothing, you have to press its icon in the plugins folder. You also need to give it permission to insert objects in your game.

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Hello! I think you made a plugin before, and I remember telling you about making your video more professional to show some seriousness. The same message goes for this plugin.

Thanks!

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it didn’t request any permissions
(“No Permissions Requested” on the screenshot)

I’m just going to say I find this resource useless.

If anyone finds it useful, then good for them, but I don’t see a purpose myself.

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please make sure you have the latest update installed

I think the same thing about your reply

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Roblox devs when criticism :scream: :

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not explaining why you think it’s useless is just bad “criticisim”

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Ok allow me to explain why it is useless, like many have already pointed it out, all it does is insert modules into folders, yes it shows which modules are active but realistically why are you going to insert a module and not make it active, the whole point of a module is to use it.

The dude doesn’t owes us anything and the plugin is free, but it is still useless and if he doesn’t cares then good, if he does then good too, I just said what I think about it.

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Its mainly for developers who use a lot of modules. While this may not be realistic for you, it shouldnt make the plugin “useless”

To clarify, this can use any object on roblox. Whether it be a model containing multiple parts or a folder that contains a collection of scripts, the plugin handles all of them.

The reason this is for modules mainly is because modules are generally re-used more frequently than other assets.

But the plugin can be used to store any object(s) you want to re-use.

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