Selection Color = settings().Studio["Select Color"]
Selection Thickness = game:GetService("Selection").SelectionThickness
Accessing settings() seems sketchy, but it’s okay. We’re exposing new settings through proper APIs and making them inaccessible on the settings object, but the existing ones that are public on the settings object are grandfathered in.
Yet I know selecting descendants of models is a feature of this plugin, can we have an option where it select a model instead of it’s descendants? It will help a lot for grouping different models into one model / folder.
Congrats on the success! I don’t know if you saw but a popular youtuber (RoBuilder) has made a video of your plugin! It deserves a video though, this plugin is amazing and will save so much time!
i have a suggestion could you add a feature that selects locked parts cause on some builds im looking for a part but everything is locked so i have to spend the time looking in the workspace for it
I hope for this as well! If there’s an option to turn on select locked parts, (the opposite of unlocked parts), it would be appreciated! Perhaps a setting menu that enables you to do this. And if there were to be a setting menu, possibly that’s when customization for your selection is added? E.g: Customize selection color, and etc…