PointLight erroneously removed from "Egg of Destiny"

Particles are an option, but we do have to be careful of performance as well.

Let’s cross our fingers and hope users will be sensible and not abuse these.

11 Likes

Thank you for reevaluating the decision, and reverting these two hats back to their former glory. Also, thank you OP for reporting this in the first place.

If we’re lucky, maybe these will go limited one day, so everyone has a chance to obtain these awesome hats. :crossed_fingers:

3 Likes

Thank you for reverting the decision. Hallelujah!

Also thanks for the extra information regarding the six-month rule, which appeared very unclear and confusing as to what it was being applied for.

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I would be disappointed if it ever came to this, and I believe that removing the point lights from these accessories would be a short term solution to a long term problem.

There are currently emotes and animation packs that allow you to clip through walls, massive and tiny avatars that can give you advantages in games, and layered clothing that can cause lag inside of servers.

The solution to these problems is not to remove the content, but to find a long term solution in order to preserve them and prevent these problems from happening in the future. You can already easily remove these point lights from characters using scripts, but a toggle to disable accessory effects under StarterPlayer would help as well.

There is a fine line between removing point lights from these accessories, removing sounds from other accessories, and even removing particles if it comes down to it. These changes would hurt the value of many expensive limited accessories that people have have paid good money to own.

I appreciate the fact that these lighting effects were restored, but I hope you consider figuring out a way to preserve them in the future.

3 Likes

Instead of doing this, I would love to see a feature request for a simple boolean in say, StarterPlayer, to disable effects from accessories. There’s already hundreds of hats on the catalog with sparkles, particles, sounds, flames, and now lights.

This would be a win for players who want to keep their hat effects, and for the developers who don’t.

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Just adding on that I feel like lights and particles have a VERY different impact. I feel like there should be two separate options. (Even three, for people who may want to keep audio.)

Two different settings for just 6 hats feels a little impractical in my opinion

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Fair enough, but particles can barely provide an unfair advantage, which is what seems to be the main concern why developers would want to disable this.

Maybe one setting with a dropdown to disable either particles, lights, or both?

For those of you with ideas on how to keep the lights for the hats without them disrupting game play, feel free to send a feature request. We’d love to keep as many cool effects as possible as well. That’s one of the things that make our platform really great.

17 Likes

Just wanted to say, I am a big fan of how your team is handling these tricky issues and discussions.
It’s clear you put a high value on user feedback, and on understanding the full context of how these assets were developed and released.

5 Likes

Thank you for going back and fixing the egg im sure many of the owners appreciate that!

You should abandon the decision to leave point lights in accessories and instead use BillboardGui or particles to simulate lighting.

Thank you for reverting this change. The PointLights helped make these items special so it’s nice to see them stick around.

Thank you for listening and for the transparency towards some of the ways bug reports work !
I know you bring up feature requests but a lot of people dont have access to them anymore as they havent taken many people into the program in over two years but its worth a try for someone :smiley:

1 Like

I’m glad Roblox was able to see the value in keeping these special effect items around and restore them back to their original states!

Anyways, there’s not all that many games these hats can really disrupt. And for the small amount of games out there that they offer an unfair advantage in, all the developers of those games would have to do is add in a simple script to their game to disable any undesired special effects from these type of accessories to solve the problem themselves. One could argue that devs shouldn’t have to do that in the first place, but come on… it’s not that hard to write a few lines of code to disable them.

One concern here is that some so-called developers might create false issues in their games just to get PointLight removed. This means that your integrity policy could be easily exploited—I can see that coming before even finishing the sentence. Either way, if I claim that I’m heavily affected because I’m making a dark-themed game and that leads to the effect being removed, then I don’t see any point in restoring the effect at all.

That being said, there’s a precedent for this. As stated on the Wiki page, back in the day, players who wore the Egg of Destiny item in @asimo3089’s Jailbreak were kicked from the game. I felt the need to bring this up because some developers have been taking precautions against special-effect items for years, and they might not want to see such unique effects in their games. I don’t know the exact reason behind that case, but if any reports do come in, instead of completely ruining the very reason the asset became popular, I believe you could simply recommend that developers remove the hat from their games if they have an issue with it.

The main issue is that most of us don’t even have the ability to submit this as a feature request, so simply recommending it isn’t very effective. Since feature request applications haven’t been reviewed for years and access to the group remains restricted, it’s hard to see how this approach is any more accommodating than directly declining the request.

In my opinion, all items with special effects (at least accessories containing PointLight, since there are many effect-based items, including some toy code exclusives) should be Limited. These items stand out due to their effects, making them somewhat valuable in the long run. Additionally, since they are old and unobtainable, that means they’ll remain locked to only a few specific active accounts forever.

By making them resellable, there could be an active circulation of copies, which would be a great addition to the Limited trading ecosystem. This would not only give newer players and active users the opportunity to obtain and experience these unique effects, but it would also ensure that these items don’t remain permanently restricted to just a handful of accounts. It would create a fairer and more dynamic marketplace where these effects can still be seen and enjoyed in experiences across the platform, rather than fading into obscurity.

I’m just trying to understand the reasoning behind preventing both active users and new players from ever having access to them, despite their unique appeal and value to the community.

3 Likes

Or they can just do this.

local Players = game:GetService("Players")

Players.PlayerAdded:Connect(function(Character: Model)
	for _,v in Character:GetChildren() do
		if v:IsA("Accessory") and v.Handle:FindFirstChild("PointLight") then
			v.Handle:FindFirstChild("PointLight"):Destroy()
		end
	end
	
	Character.ChildAdded:Connect(function(_instanceToRemove: Instance)
		if _instanceToRemove:IsA("Accessory") and _instanceToRemove.Handle:FindFirstChild("PointLight") then
			_instanceToRemove.Handle:FindFirstChild("PointLight"):Destroy()
		end
	end)
end)

Alternatively, add an option in workspace to enable or disable any type of special effect in an accessory.

Default: Do nothing.
Disable: Disable the effects

2 Likes

Just to be clear, Egg of Destiny used to have a script inside it that caused errors to appear in the developer console. Considering this accessory was removed and not the Sparkle Time Pumpkin, I believe the script was the cause of the items removal.

4 Likes

Thanks you for fixing the issues! It was broken for 5 years. @RosetteTigress , I would like to thank you for bringing this to ROBLOX attention. @Klaugrana001 , I would like to thank you for fixing the hats. The Pointlight was a special part of this historical hat, it was the very first ROBLOX hat to have that pointlight features, as well the very first hat to have Dynamic Lighting.

5 Likes

Hey! Just wanted to give a heads up for everyone before this thread closes! Following Klaugrana’s suggestion, qliz wrote a feature request for a toggle to disable item effects. I believe this would benefit both the players who want to keep these cool effects in casual games, and the devs who want to keep their competitive games fair! If you have any experience trying to control item effects in your games, I’d love to see your thoughts in the replies!

6 Likes