PointLights glitch at far distances from origin (Future lighting)

At far distances from the origin (for example, 50000x, 50000y, 50000z), PointLights glitch, causing a weird shadow to form.
This happens with the lighting technology set to Future, and the PointLight’s Shadows property enabled.

Reproduction steps

  1. Create a PointLight with the Shadows property enabled & lighting technology set to Future
  2. Move the part to a large coordinate (for example, 10000x, 10000y, 10000z)

The shadow of the PointLight should now appear glitchy on other parts.

Expected behavior

Shadows should appear clear and free of the lines and strange behavior shown in the image.

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This is just an acknowledgment announcement!

We’ve filed a ticket into our internal database for this issue, and will come back as soon as we have updates!

Thanks for flagging!

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