How are you handling maps? Is this all hand-made or generated for each round?
Also, do you have a working prototype or just the models as of right now? Can you be more descriptive about gameplay? I can offer better feedback if I have a clearer picture of what this game actually is.
Visually, I will say that the grass colors are a bit too varied. It becomes distracting. The weapons look nice, but the individual characters could have clothes to indicate role (commander, soldier, flamethrower unit, etc.) to add more detail.
Cool! I would like to try this if/when it is playable. It reminds me of Strategema. I agree with what @SamsAltAcc0unt said about the grass but other than that it looks good.
Yup, we had a VERY deep analysation of previous games including Territorial.io, Polytopia.io, Hearts of Iron 4, Clash of Clans, TABS, Rise of nations and Strategema. We came up with innovations and brand new aspects. Even though Strategema became overall docile, we would still respect it as one of our inspirations.
Thanks a lot!
Our game focuses on Battle and Diplomacy, meaning there won’t be any time wasted on politics, researches, resource managing, we keep it as simple as possible with the best quality on our specialty.