Port Gloom. My newest Showcase. First time using CSG

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[center]Hey everybody!

I’ve just released a new Showcase (and I’ve squashed most of the few bugs). It’s been over 5 months in the making, 43,000 Parts, plus over 13,000 CSG/Union Parts (55,000+ total). The map size is around 1550x1550 which is also pretty incredible, for me at least. I didn’t want just a static showcase, so I tried to add some fun things inside like some basic quests (not of the highest quality) and some GamePass items like a boat you can ride around on.

The game features 21 fully furnished buildings and 6 NPCs you can choose to help out. Badges will be rewarded for helping them out and some of them will give you special abilities. For example, Shipmasterluke will allow you onto the Galleon after helping with his tasks. There’s a few NPC bugs I know of but the game is running pretty smoothly now. I’m pretty proud of this one personally!
:slight_smile:

Here’s a link to the game.
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[center]Some of these are from Twitter followers, so they’ll be of lower quality. [/center]

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The game has different Day intervals you can change by clicking on beds. This is Morning below by a follower.

Tree model without the leaves. Even with leaves, the trees look great from a top view.

Evening shots from a follower.

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I appreciate you reading and looking through all of this. I personally would greatly appreciate it if you visited it in person with the above link. I truly spent a lot of time into this and I feel like it’d take a ton of images to show off the entire map!

Thanks You!
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1 Like

Hands down one of the most beautiful places I’ve ever seen in terms of atmosphere/mood, scenery, and detail! I especially love the rain and its sound; it brings a great feel to the build. Absolutely amazing!

The use of “beveled” bricks was brilliant, with that little idea you single handedly set a new sub-standard when it comes to constructing brick based buildings.

The graveyard gag was also pretty well placed.

just from the pictures i’ve seen (cause my computer can’t handle the place) it looks amazing great job on this one. Here are a lot of pictures of it my friend took for me since I cant play it.

Someone give this man a medal for best looking game on ROBLOX ever.

This doesn’t look like ROBLOX whatsoever (in a good way)

Frame rate contest: what frame rate are you guys getting on average in this game?

I’m getting 45-55FPS in general.
And a horrible network receive. :frowning: no clue what’s wrong with networking.

I haven’t come across a game so detailed that it makes me play sub 60fps before, but this one manages it, probably all the CSG.

280x R9 30-40 FPS on 9 Setting

RIP my 280
Turning off the grass helps alot

Amazing building! Seriously props to you for not only making a building showcase, but putting actual stories/quests in there too to tie it all together.

10/10

-Wid

What skybox is that? Really pretty. Only other thoughts include maybe you should look for places where you can reduce your part count because I can’t load the game. :frowning:

Either runs below 1 FPS or crashes for me. Not your fault :stuck_out_tongue: I just have a really trashy computer. From the pictures though, I love it!

My graphics card may not love this place, but I do. Great environment.

loads of detail and little things that change with the environment. When looking away from the town i got 60 fps, but looking toward it I had more like 9 fps.Had my Radeon HD 6870 working as hard as it could.

I’ve got a few of you here talking about lowering brick count or saying you can’t load this Showcase.

Normally I build my showcases with lag in mind as I try to make it friendly for everybody I can (Even you mobile users). This time was different. CSG was announced and I hadn’t built a place using it yet. I felt like since the limits of Parts were lifted off of me, I wanted to lift one other worry off of me, the thought of lag. I didn’t want to limit myself at all with this one and this was the result. Sadly a few of you can’t run this because of that, and I’m sorry about that!

Other than that, thanks for all the kind comments so far, I really appreciate it! I truly poured my heart and soul into this game and I’m quite happy with the result. The great reception after the long, long build time made this really enjoyable for me :slight_smile:

Looks really great! I like that you added some interactions in the showcase as well. That helps “force” people to explore a bit more and stick around longer. The sounds really fit well too. Nice work.

Oh by no means should you compromise for performance issues :stuck_out_tongue: I was simply stating I couldn’t run it. I wish I could, but the lag only vouches for the effort you put into it :stuck_out_tongue:

It looks better when you glitch above the barriers to me. I really liked the effects, you did a great job.

Is there a reason that you used a part for the water rather than using terrain water? Performance issues? Just didn’t look good? Without having seen it, terrain water seems like it would look better, but I’m guessing you tried both.

Looks sick! I like how you put decals to a good use in a showcase. Usually that’s not common. Being curious, what’s your lighting setup?

I’ have the wash in town fill up realistically when it rains. There’s no good way to do that with the voxel terrain we have. It’d be ugly if I had parts and terrain for water mixing.

Nice job! :slight_smile:

Only thing I didn’t like was the leaves. [EDIT: Only when your close. Looks amazing when you’re farther.] I blame ROBLOX for that one. ROBLOX won’t let us upload HD images… :c Also, putting actual leaves on the trees would add insane amount of lag.

But great job. I love the boat and the path. The bridge was really good, with those beveled parts.

Also, to reduce lag, you could have extra parts (such as trees, furniture, grass, etc.) that are more then 300 studs away from the camera be put in nil, then back to workspace when the player is close. I could create a script for this, if you wish.

My hardware could run it if only my internet would load all of that CSG :frowning:

Everything is invisible :frowning: