I’ve got a few of you here talking about lowering brick count or saying you can’t load this Showcase.
Normally I build my showcases with lag in mind as I try to make it friendly for everybody I can (Even you mobile users). This time was different. CSG was announced and I hadn’t built a place using it yet. I felt like since the limits of Parts were lifted off of me, I wanted to lift one other worry off of me, the thought of lag. I didn’t want to limit myself at all with this one and this was the result. Sadly a few of you can’t run this because of that, and I’m sorry about that!
Other than that, thanks for all the kind comments so far, I really appreciate it! I truly poured my heart and soul into this game and I’m quite happy with the result. The great reception after the long, long build time made this really enjoyable for me
Looks really great! I like that you added some interactions in the showcase as well. That helps “force” people to explore a bit more and stick around longer. The sounds really fit well too. Nice work.
Oh by no means should you compromise for performance issues I was simply stating I couldn’t run it. I wish I could, but the lag only vouches for the effort you put into it
Is there a reason that you used a part for the water rather than using terrain water? Performance issues? Just didn’t look good? Without having seen it, terrain water seems like it would look better, but I’m guessing you tried both.
I’ have the wash in town fill up realistically when it rains. There’s no good way to do that with the voxel terrain we have. It’d be ugly if I had parts and terrain for water mixing.
Only thing I didn’t like was the leaves. [EDIT: Only when your close. Looks amazing when you’re farther.] I blame ROBLOX for that one. ROBLOX won’t let us upload HD images… :c Also, putting actual leaves on the trees would add insane amount of lag.
But great job. I love the boat and the path. The bridge was really good, with those beveled parts.
Also, to reduce lag, you could have extra parts (such as trees, furniture, grass, etc.) that are more then 300 studs away from the camera be put in nil, then back to workspace when the player is close. I could create a script for this, if you wish.
The lack of control while chatting, and other things makes me wonder what kind of improvements we can see later on.
Also, is it just me, or are there only 5 quest NPCs? I cannot get the last free-to-get badge either. And you’re not checking with DataStore/other, so if I reset / rejoin, the NPCs will forget all about me completing tasks for them ): aw.
Though really… where is that last task / what have I missed? (Edit note; This observation was from the timestamp I posted this reply. Not at the opening release day.)
[ul]
[li]Fish to Football[/li]
[li]Plush Tiger[/li]
[li]Hammer[/li]
[li]Lost “C”[/li]
[li]Planks[/li]
[li]… and Katrina saying something followed by “Sorry”, and I can’t chat with her anymore.[/li]
[/ul]
Keep up the work [strike]- and get rid of those barriers - and I’ll see it going places[/strike]
The lack of control while chatting, and other things makes me wonder what kind of improvements we can see later on.
Also, is it just me, or are there only 5 quest NPCs? I cannot get the last free-to-get badge either. And you’re not checking with DataStore/other, so if I reset / rejoin, the NPCs will forget all about me completing tasks for them ): aw.
Though really… where is that last task / what have I missed?
[/quote]
Thanks for the feedback. I’ll have to look into quests as I thought they’re all working. It’s possible you played this around the opening release day, which is when this badge wasn’t being awarded yet.
I don’t believe in Saving quest progress on something like this. It’s not meant to be an RPG, it’s a Showcase. The quests are there to encourage players to explore the entire map and look around. Five basic quests is all it takes. Quests are a side feature, not the focus. Saving isn’t a thing, as rejoining the game will just require the player to explore some more and look at the map again. This is something I want.
As for the rest of your feedback, I feel like you’re focusing and criticizing this place as if it’s a game, when it’s actually a Showcase. Looks come first and gameplay comes last for Showcases. I do not make these in hopes to have 1000s of concurrent players or to make a ton of money from DevEx. I make these for my own enjoyment and to test the Roblox engine.
As for when you said,
That is when I believe you’re looking at this all wrong. It’s been on Top Rated all week, has great ratings (and awesome support), and is getting a lot of attention over the build quality. That is all I could ever ask for, and expecting anything more from basically a Tech Demo, would be a little strange.
Stellar place. You should seriously (if you haven’t) look into making a career out of 3D art. I always have trouble finding artists, for most games engines. They can be paid well for startups.
I have to say, this is probably one of the most detailed showcases I’ve seen. (Thank god I was on my good computer when playing this and I could get 58fps, rather than 10 x.x)