I’ve looked online for some solutions but have come up dry time and time again. As I work on my project I’ve used many unions and blender models within the small area I’ve built this far. However, after some time through testing and just walking the map to make sure there are no building errors I’ve come across the “Corrupt Union” bug. I’ve read that they are stored online which causes them to bug out to where I’d have to recreate the model from scratch. So, I’ve saved the models into my inventory and tried to replace them using the toolbox. The unions still wont load. Now my confusion is this… The same model that is within a model did not receive the same bug? (Picture Reference Below)
You can see that the crates near the building still have the metal banding where as the crates near the water do not.
The only solution I see is creating a “Mass” model and putting it in server storage just so that the unions will never corrupt and I can copy my commonly used assets from there. But this seems like more of a hassle than anything. I’m open to ideas.
- Highlight parts (Connected or not) and export them as an .obj file. Then import them through a MeshPart. To get proper placement, I copied the position of the corrupted union and pasted it into the new MeshPart’s position.
- Save your game often and in multiple locations. Example: For me, I build my models on a base plate, then save them through Roblox and place them into the main map. Also, completed models I put them in server storage that way if the asset through Roblox doesn’t work as that was also the issue here. I can update the asset through server storage.