[Pre-Alpha] RPG Hex Life Simulator Devlog - Update March 10th 2024

Version: Pre-Pre-Alpha/Investor Demo

Good evening everyone. I am starting a devlog for updates to the game that i am working on. This is meant to be a place where anyone can see the game’s updates, and keep tabs on its development.
A more professional post will come later. But for now, here are some screenshots of what we have :slight_smile:


Update Log:


March 10th 2024

Fishing, Woodcutting, Foraging, and Walking

Content updates:

  • GUI Overhaul
  • Added new skill: Walking
  • Added new skill: Foraging
  • Added new skill: Logging
  • Added new skill: Mining
  • Added new skill: Fishing
  • Added new secret skill: Rick
  • new fish: Common Coralwhisker
  • new fish: Common Glimmerfin
  • new fish: Common Reefdart
  • new fish: Common Scalefin
  • new fish: Common Tideglider
  • new fish: Uncommon Embergil
  • new fish: Uncommon Frostscale
  • new fish: Uncommon Shadowtail
  • new fish: Rare Abyssal Whisper
  • new fish: Rare Stormscale
  • new fish: Legendary Leviathan’s Wrath
  • new farmable item: Common Worm
  • new farmable item: Common Grub
  • new farmable item: Uncommon Blug
  • new farmable item: Mushrooms
  • added fishing trash
  • new trash: Waterlogged Boots
  • new trash: Fish Bones
  • new item: Wood
  • new item: Stone
  • Fixed the loading screen
  • Added a large amount of new hex tiles to the generation
  • Added procedural generation
Update History
- March 5th 2024 We have released the official form post. We will be posting update details to include what we currently have in the game's content and what we are working on for the following week on March 10th. We will be posting updates every sunday.

For anyone who wants to test the game out. You can find the game here.

We are currently seeking investors so we can focus our development efforts full time towards the game. We do have a discord server for anyone whom is interested in joining our community.
[The discord link can be found on the game’s page. It can not be posted here due to the form’s rules and guidelines.]


Latest upddate news:

During the last week’s progress we have overhauled the GUI, and implemented a few new skills such as Fishing. Check the in game updates menu for all of the specific features implemented/bugs fixed.
We are now going to focus towards implementing a proper crafting and trading system, so players can start actually playing the game, and using their resources for ingame benefits. We are also looking to implement a rewards system for rewarding players that invite others to the game. We are currently discussing what rewards will be given, and this will be posted at a later date. If you are interested in giving your feedback on the game, join our discord server and post it in our chat! We are aiming to create a friendly and inviting community of players who all enjoy the same style of games. With that being week has brought some platform changes to the API itself, so we will be able to develop things faster and easier in the future.


What is this game?

This game is a procedurally generated Tile based RPG. We chose procedurally generated to give the game a new experience every time the player plays the game. There will also be community curated maps where players can submit maps for others to play on (The users will have to follow roblox’s rules and guidelines, Violators may have their work deleted.) The community curated maps will not share player data. So the player’s inventory and stats will be unique to that map. This ensures integrity between saves. There will be official maps, and monthly contests(after pre-alpha) to give community members a way to get robux from the game. We will be building the game with a community in mind, so we can grow/maintain a large player base. We are looking to enlist 500 player cap servers (which will be configurable through the map editor). There will also be modding support for scripters and content creators. This will be how community members will be able to create new tiles and content for the game.

Planned features

  • Community Centric
  • Community Content/Modding
  • Modding ( Enforced with roblox’s rules and guidelines)
  • Procedurally generated or pre-made maps(players can chose what they want to play on)
  • Character Creation
  • Daily/Weekly/Monthly Quests
  • Skills(Skills will be shown as you perform a task that gains experience for that skill)
    • EX: You will get the “Logging” skill once you chop a tree. It will remain hidden until then.
  • Giving the community a way to generate robux for their contributions.
  • Expansive quest system
  • And much much more!

Goals:

  • 25,000,000 Robux
  • Expand our team of developers
  • Be the first to provide a community driven game
  • Build a game with a community in mind
  • Give a fun and engaging platform for players to enjoy

Why do we need the robux?

We want to pay our developers equivalent to 3k$/month per developer through to the beginning of summer. We are planning on releasing it during the summer to get the largest target audience we can get for launch. We have people working the social media side of things to prepare the game for a summer launch. We are also needing the robux for ads through the summer, so we can keep the game alive and running. We will also be allocating it to roblox centric social media stars to help attract new players. We will be developing the game with 2 things in mind. Money, and Community. We want to provide a fun and engaging environment for the players while also giving industry standard options (for mobile standards) to gaining robux. Things that we will be having will be a premium currency (gems) and they can use the gems to get things like “xp boosts”, “wheel spins”, “energy refills”, etc. There are more things planned for this as well. If you want to learn more, join our discord and reach out!


Note: As per rule 15.1 Official Rules of the Roblox Developer Forum - #23 by Roblox
We are not asking for donations. We are just posting a reasoning as to why we have a large robux goal. Investments are done through the ingame menu, and not through the dev forms. This addition is to clarify any questions regarding roblox’s terms of use for the forms.

If we are violating any rules or guidelines for this post, please let me know. I will address them so we can maintain a post that ensures the form’s rules are kept. Thanks.


Screenshots/Spoilers

Latest Update - UI Overhaul, and fishing!

Older Screenshots ![one|690x453](upload://vyyRpj8j93JYPO73hD5AL9GZmRX.gif)

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This post will be updated every Sunday with updates regarding the project.