Ok then, so maybe it should be 500 tix to get it moderated quicker. But also if you got a lot of players from making a remake of mad games, then it’s likely they’d try to compete with you, which seems fair and if you wanted to fight back, you’d have to spend money from the tix you earned from the people playing your game. Also it just seems silly trying to compete with mad studios in the first place.
If you’re going to manually quote people, please make sure to attach their name to quotes so it’s not an anonymous quote. You can do so like this:
[quote=personName]what they said here[/quote]
500 tickets as a fee does not help at all. That’s still extremely affordable and most people on ROBLOX will be able to afford that – you’ll end up with everyone doing it and then premium moderation loses its purpose. If this were implemented, it’d be in Robux, as that’s ROBLOX’s go-to currency for fees, and it’d be really expensive so that the amount of assets put into the premium queue would be reasonable. As some others have previously brought up though, ROBLOX is moving towards “never charge developers”, and premium moderation goes against that principle – they’d rather just improve moderation times for everyone. Even now moderation times aren’t terrible, so I don’t see why you can’t just be patient and wait for your assets to pass through the moderation queue.
Honestly, moderation is fast enough, and any new updates I am working on never are slowed down because of decals or something waiting. I am always able to use them in studio without issue.
500 tix is quite a lot, and I agree, robux probably would be better. But like you said, the moderating is already pretty quick, so you only need to pay 500 tix to speed it up, so it’s not really a feature you would use everytime, unless if you are a popular game maker, that wants to update their games rapidly. If you don’t care about waiting, then you don’t need to pay, it’s simple as that.
500 tix is quite a lot, and I agree, robux probably would be better. But like you said, the moderating is already pretty quick, so you only need to pay 500 tix to speed it up, so it’s not really a feature you would use everytime, unless if you are a popular game maker, that wants to update their games rapidly. If you don’t care about waiting, then you don’t need to pay, it’s simple as that.[/quote]
In my opinion, moderation is already fast enough. ROBLOX’s moderation times will continually increase, and they’re already fast enough. If you’re really concerned about not having assets moderated fast enough, try to queue them ahead of time so that they’re ready when you need them.
While I disagree with having "Premium Moderation", I'd like to note that for just a poorly-earning developer, 500 tix is so cheap that they'd give it away for fast-tracked moderation any time they desired it. If we really are to implement this, it needs to have a higher price, but there is definitely an issue of how high this price should get. Overall, the amount of variabless that could go into an optimal price for this feature make it not worth it within itself.
If you’re making an update that requires new decals/audio/etc, you should be uploading these assets well in advance of the launch time. I’ve never encountered a situation of “I’m ready to release this brand new update, but I can’t because these dang assets aren’t finished pending!”
I don’t believe there’s a good reason to have a “fast lane” option for moderation. Every user should have consistent moderation times.
[quote] If you’re making an update that requires new decals/audio/etc, you should be uploading these assets well in advance of the launch time. I’ve never encountered a situation of “I’m ready to release this brand new update, but I can’t because these dang assets aren’t finished pending!”
I don’t believe there’s a good reason to have a “fast lane” option for moderation. Every user should have consistent moderation times. [/quote]
Exactly. The only reason you’d ever need premium moderation is if you’re uploading content with the specific intention of having it pended before your competition so you can push a super fast update before they have a chance to react. This type of money-based competition is not healthy for anyone involved. It would both promote garbage content and discourage quality content, and that is not okay.
I still want premium moderation. Ye boi. I want unfair advantage.
I just wish there’s a guaranteed maximum amount of time I’d have to wait.
I absofuckinglutely hate uploading a decal, realizing it’s sunday, and then having to put off playtesting the game with friends.
This applies to regular onsite moderation as well. The mods have a consistent sleep schedule where anyone could just exploit a certain time to post as much profanities as they wish, with zero punishment for literally HOURS because someone decided it’s a good ideas to synchronize all the mods’ sleeping schedules.
Plan ahead… I always think its best to have content ready to release prior to the actual release date. But that’s just my opinion.
[quote] I just wish there’s a guaranteed maximum amount of time I’d have to wait.
I absofuckinglutely hate uploading a decal, realizing it’s sunday, and then having to put off playtesting the game with friends.
This applies to regular onsite moderation as well. The mods have a consistent sleep schedule where anyone could just exploit a certain time to post as much profanities as they wish, with zero punishment for literally HOURS because someone decided it’s a good ideas to synchronize all the mods’ sleeping schedules. [/quote]
Why do you need images to perform a gameplay test?
[quote] I just wish there’s a guaranteed maximum amount of time I’d have to wait.
I absofuckinglutely hate uploading a decal, realizing it’s sunday, and then having to put off playtesting the game with friends.
This applies to regular onsite moderation as well. The mods have a consistent sleep schedule where anyone could just exploit a certain time to post as much profanities as they wish, with zero punishment for literally HOURS because someone decided it’s a good ideas to synchronize all the mods’ sleeping schedules. [/quote]
Why do you need images to perform a gameplay test?[/quote]
What if they’re images for something like images GUIs?
Images are a core part of games btw.
[quote] I just wish there’s a guaranteed maximum amount of time I’d have to wait.
I absofuckinglutely hate uploading a decal, realizing it’s sunday, and then having to put off playtesting the game with friends.
This applies to regular onsite moderation as well. The mods have a consistent sleep schedule where anyone could just exploit a certain time to post as much profanities as they wish, with zero punishment for literally HOURS because someone decided it’s a good ideas to synchronize all the mods’ sleeping schedules. [/quote]
There are always at least a few mods working. 24/7. There’s never a time it’s totally unattended.
This feature request is interesting. The main complaint seems to be moderation takes too long. A better solution is that behind the scenes we should add features to improve mod efficiency, rather than create more user-facing features like queue jumping.
Understand and disagree with are two different things.
Don’t accuse me of ignorance when it’s simply a different view of how things would play out.
You used the example of mad studios releasing a content update to suck players away from another game. However about 90% of all the content that would be released wouldn’t even need to be moderated. All it would take to suck players away from another game would be to add a new map, or a new gun, or a 420 swaglord knife.
Unless you have an example with a source provided where this exact situation happened and top developers sucked people away simply because their images or audio files got approved faster.
Then you’re predicting the future, and you can be wrong, as can I.
Make moderators review Sounds and Decals at the same time!
These buttons would be physical so you just smash the button and it smashes the answer or you could just assign enter as accept etc
Or [size=2]you could[/size] [size=1]allow volunteer mods[/size]
[size=1]*Child as in 14-18 [/size]
@anon80475429: That would slow down moderation. The mouse is the worst if you need to do something over and over again all day long. They probably already do this already, but the quickest way to go through moderation assets is to use the keyboard. Enter would approve the asset, backspace would decline the asset, and pressing either of those keys would advance to the next asset.
and I don’t think you need another explanation on why volunteer mods won’t happen.
[quote] @anon80475429: That would slow down moderation. The mouse is the worst if you need to do something over and over again all day long. They probably already do this already, but the quickest way to go through moderation assets is to use the keyboard. Enter would approve the asset, backspace would decline the asset, and pressing either of those keys would advance to the next asset.
[/quote]I meant to say this would be physical, like a control panel right in-front of you
Yes, let’s spend $100-$200 per mod for a custom built control pad to replace a totally not acceptable peripheral they already have sitting in front of them.