Hi, recently exploiters decided to use the Post report abuse method to instantly crash the server upon joining. I just wanted to know if there’s any chance at all for me to prevent them or at least just lower the damage from them. Kicking the exploiter does not work because of the 1 second delay from the kick function, they can just crash the server during that 1 second window of opportunity. I tried doing stuff from clientside as well but…
I can’t kick them from client either because they’ll disable all of the local script with game.ScriptContext.ScriptsDisabled = true before the script could even get a chance to run properly.
I can’t use run service loop to kick them from client because they’ll just use game.RunService:Stop()
The said exploiters have an access to plugin security level code, something that I didn’t know that it’s possible to be executed with exploits.
Even putting all of the stuff outside of reach, parenting to nil, spawn them, it doesn’t seem to save the game from being crashed instantly. I suspect that the exploiter has some kind of fps unlocker in order to achieved the instant game crashing.
The only way to prevent this is to make the game group only and make it so that the players get teleported from the other game to the main game by checking the server side if they’re in the group + the group also need to accept members manually, it’s not that great of a solution.
Edit: This exploit is the exact same exploit as this one New exploit? "Posted abuse report"
but the speed of the execution is somewhat ridiculously fast to the point where nothing shows up in the developer console because the server has already been crashed, noted that it’s been almost a year since the creation of that topic.