Prevent player with velocity from flying when collide with an anchored part

https://gyazo.com/43e77e24704ebf576af2fe561026aa4d < problem

I want it to be like in this picture and not go crazy when collide with anchored part

how can I fix this problem? thx

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you may be able to use bodyvelocity?

I used bodyvelocity but the problem is when player with bodyvelocity hit an anchored part it will be like this https://gyazo.com/43e77e24704ebf576af2fe561026aa4d

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maybe use changestate?

Humanoid:ChangeState(Enum.HumanoidStateType.PlatformStanding)

other states might work if this one doesn’t

I got it, I changed MaxForce from math.huge to Vector3.new(10000,0,10000) and It worked.

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