https://gyazo.com/43e77e24704ebf576af2fe561026aa4d < problem
I want it to be like in this picture and not go crazy when collide with anchored part
how can I fix this problem? thx
https://gyazo.com/43e77e24704ebf576af2fe561026aa4d < problem
I want it to be like in this picture and not go crazy when collide with anchored part
how can I fix this problem? thx
you may be able to use bodyvelocity?
I used bodyvelocity but the problem is when player with bodyvelocity hit an anchored part it will be like this https://gyazo.com/43e77e24704ebf576af2fe561026aa4d
maybe use changestate?
Humanoid:ChangeState(Enum.HumanoidStateType.PlatformStanding)
other states might work if this one doesn’t
I got it, I changed MaxForce from math.huge to Vector3.new(10000,0,10000) and It worked.