Our vision is to create a platform where creativity flourishes and competition fuels play. Account farming, accelerated play, and modified clients are not aligned with our vision for Roblox.
We’ve been dedicated to tackling account farming, exploits, and automated play for many years, and are continuously innovating. Addressing policy-violating behavior on Roblox demands continuous investment.
Over the past two years, we deployed Hyperion anti-tamper measures on Windows, released the Ban API service, and made significant improvements to our bot detection systems.
We are working on three initiatives this year:
Automated action against abnormal activity: In late 2024, as part of our ongoing efforts, we partnered with several creators to test our latest AI model to detect and block abnormal behavior, targeting the responsible accounts and their alts. The tests successfully detected and stopped enhanced and automated activity without affecting gameplay and changes are already rolling into production. We will continuously refine and reinforce these algorithms after launch.
Enhanced developer toolkit for custom solutions: The Ban API was the first major component of a toolkit that we want to provide all creators so that each creator can make the right choices for their experience beyond what we can determine as a platform. We’re hard at work improving our automatic alt-detection service and looking into the best ways to empower you to control how Roblox takes action against potentially abnormal play patterns in your experience.
Hardening our internal systems: We are continuously improving our out-of-the-box feature set to make it easier for you to make competitive, fair experiences, such as by providing server authority. We are also making internal technical improvements to stop current exploits and prevent future ones.
We will continue partnering with our community to make Roblox the most trusted gaming platform in the world. As we make changes, we’ll coordinate with the most affected creators and update you on our progress.
The Ban API mentioned still lacks the features it was meant to deliver, it doesn’t fix any of the problems it was meant to solve, mainly there is still no meaningful form of alt account detection.
The time between banwaves right now is currently ~3 months, not to mention there are millions of bots, and Hyperion has the tools, however is not seemingly allowed to solve the botting problem.
I doubt this is their fault either, it’s obvious that Roblox is eager to not miss out on the increased CCU they get with botted users, botting is a rampant and growing issue as mentioned by a Hindenburg article from July.
So why exactly should any of us expect this to be a legitimate case of Roblox trying to fix the problem, and not just PR?
If you intend on preventing bots, why are so many players on RNG games? Many front page games, which will not be named, have been proven to use bots to inflate server sizes to stay on the front page.
Sounds like a good change! What counts as automation though? Are auto clickers and macros still allowed? I don’t really use them much but I know a lot of people do.
Artificial intelligence is required for any sort of automated system. You can’t expect Roblox to hire 10,000 employees to manually look at your screen to see if you’re doing anything.
Ban API may be a choice for the developers to take, however it requires patience and high intelligence detection system for the games to prevent banning some random players trying to glitch.
This is a really good step in the right direction, however as some say, we’ll believe it once something is actually put out. Super glad that something is at least in consideration and I do seriously hope Roblox continues to be transparent on their attempts to better the platform.
Considering just yesterday I met with an exploiter and about a week or two ago had seen numerous creators get their assets moderated to the point of termination because of your hyperactive AI model, I’ll believe it when I see it.
edit: i did NOT mean to reply to you @MagicLuau apologies lol
Love that your going out of your way to stop automated accounts that make the platform feel dead, but as soon as I read the word “AI” I had an extremely strong feeling that this is going to go terribly wrong
Since AI NEEDS to make mistakes in order to improve, that means that you have to sacrifice some of the false positives, who are players in this case who aren’t actually automated accounts in order to detect which one is correct and which one is wrong. Best case scenario though is the platform gets rid of those “games” that are just a clicking simulator.
Make sure add a account age requirement for ‘trading systems’
The requirement prevent the exploiters to create new accounts and trade items for they main accounts again and again
Make restricted areas throught game
To prevent glitchers to be banned i recommend adding a flag system with teleport backs, the exploiters will ignore the flags and keep teleporting triggering your anticheat system and cleaning your game out.