Preventing texture from stretching?

I have 2 parts, with a meshpart in the middle. The meshpart has a bone that is getting cframed to an attachment, so the 2 parts are always connected by it.
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However, when playing animations, due to the bone moving, the texture stretches.
image

Is there any way to prevent this? It looks ridiculous stretched out like that.

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Possibly try this solution from this post here:

This would not help. The texture is normal without the animations, but once the bone moves, the mesh gets stretched, and so does the material

1 Like

Have you read this yet?:

Look at the gif at the bottom looks like your joint.

This does not really help, since my joint is square. I could add a cylinder in the middle, but that would only allow rotation on 1 axis