Preventing texture from stretching?

I have 2 parts, with a meshpart in the middle. The meshpart has a bone that is getting cframed to an attachment, so the 2 parts are always connected by it.

However, when playing animations, due to the bone moving, the texture stretches.

Is there any way to prevent this? It looks ridiculous stretched out like that.


Possibly try this solution from this post here:

This would not help. The texture is normal without the animations, but once the bone moves, the mesh gets stretched, and so does the material

1 Like

Have you read this yet?:

Look at the gif at the bottom looks like your joint.

This does not really help, since my joint is square. I could add a cylinder in the middle, but that would only allow rotation on 1 axis