As a Roblox developer, it is currently too difficult to localize prices for players in different regions.
The only current way to do this would be to use LocalizationService and have multiple developer products for all purchases based on the region the player is in. This solution does not work for Gamepasses or Subscriptions and is overall a large hassle. A native way to localize prices based on region would be excellent.
If Roblox is able to address this issue, it would improve my development process because I would be able to provide more fair prices for players in lower income regions. For example, a significant portion of my game’s playerbase is Brazilian. The average monthly income after takes in Brazil is only ~450 dollars. Some of my Gamepasses and purchasing options can cost upwards of 10$, or a 40th of a Brazilian player’s monthly income. While that is a reasonable price here in America, it is not in many other places such as Brazil. If I were able to localize prices to be lower in other countries that would be greatly beneficial, making purchases more fair for all players.