Currently the highlight object will clip with non highlighted models in the exact same position. This is not ideal since the highlight object is commonly used for highlighting a model being placed, so when the model does get placed there is a lot of z fighting.
This can be solved by setting Highlight.DepthMode to AlwaysOnTop, but I still want the highlight to appear behind other models.
Making it so highlight always appears on top of parts in the exact same position would improve the quality of this feature
The model you are using as Highlight will be a clone of a stored original model.
The highlighter will be 1.001 times wider than the original so the highlight will not be seen,you can adjust it depending on how much you prefere it.
I’ll give this a bump as we still need this. Also, I really need the ability to render objects like BillboardGuis on top of Highlights. So the ZIndex property should include that functionality if possible.
Bumping this. Currently it seems the only real solution to fixing Z-fighting on highlighting things next to each other is to create a fake clone of the original model, scale it up, and highlight that instead. This feels like a super janky solution to something that seems like a common use case. The highlight object should have an option to (or just by default) scale the geometry of the highlight up to fix this Z-fighting.
looks bad:
looks good, but so much extra work that i might as well keep the bad looking thing: