Edit: On balance this probably isn’t the best idea. Too many concerns about compounding inequalities, fairness etc.
About 60% support. They would make it a BC only feature, and then everyone would use it to the point where it would take just as long as if it wasn’t implemented. Although it would be nice if it was for members of RbxDev only (they couldn’t do that though without everyone else being up in arms).
Someone posted about this before and people were saying how
“Well then maybe you should’ve uploaded your assets before building!11”
or “That’s unfair to the rest of the community!!11!1!11”
But honestly if were the ones driving the community I think we could have at least this.
SUPPORT!
No. This has been brought up many times before, and the simple answer is that this is extremely unfair against users who aren’t in RBXDev anymore.
What do you think will happen if normal users find out that we get moderation priority? It will be like the leaking thing but 10x worse, all over again.
Instead, I would have a post moderation system, accounts of a certain age, and that have a good track record should be allowed to upload images and have them visible before moderation, then have them taken down later if they fail the moderation, as opposed to having them not visible until they pass inspection
Basically, Post-moderation as opposed to Pre-moderation for accounts that don’t have any chance of uploading bad content, and even if the bad content is uploaded, they can no longer have pre-moderation, and their assets are taken down after only 1-2 days of public exposure tops
No. Everyone should be handled exactly the same. That you pay for Builders Club or are a ‘Top’ developers doesn’t matter. Just upload your images/etc before you release an update (You shouldn’t release daily content updates. So honestly I only see a problem with your schedule and actually uploading the content at the time to ROBLOX…)
[quote] Well, our games are the ones earning Roblox the most money, it makes maximum sense for them to make moderation quicker, allowing developers to earn them more money.
The other issues are concerns too, although I think there should be some subtle priority for developers. [/quote]
Roblox advertizes that it’s free for anyone to play, and that anyone can make a game, it’s not fair to give us higher priority, there are game devs who aren’t in this forum for personal reasons, if you would change your idea to paying for expedited moderation, I would be more accepting of it, because then you actually bought a service
Let’s say I’m a new developer competing with Hex. I don’t have priority moderation so even though I tried to upload new content before Hex did, Hex will be able to release the content earlier and take the players that I would have gotten, which is completely unfair and should not be a thing ever.
All valid points apart from ‘You shouldn’t be releasing daily updates’.
Here’s another thread I managed to dig up on the same topic. There were some decent points brought up there.
I don’t see how moderation wait times are so much of a pain that you would want a way for them to be quicker though. They certainly shouldn’t display thumbnails on a game’s page until they’re done moderating, but that’s a different issue entirely. People who say “you should have uploaded your assets before building” are kind of funny in the head because that isn’t exactly an option most of the time considering you have to constantly redo or create from scratch new assets throughout the development process of your game, but I don’t see how waiting an hour to release an update is that big of a deal.
[quote] Here’s another thread I managed to dig up on the same topic. There were some decent points brought up there.
I don’t see how moderation wait times are so much of a pain that you would want a way for them to be quicker though. They certainly shouldn’t display thumbnails on a game’s page until they’re done moderating, but that’s a different issue entirely. People who say “you should have uploaded your assets before building” are kind of funny in the head because that isn’t exactly an option most of the time considering you have to constantly redo or create from scratch new assets throughout the development process of your game, but I don’t see how waiting an hour to release an update is that big of a deal. [/quote]
Last night it was close to three hours.[/quote]
Is that a huge difference? I could understand if it was delaying update releases by a whole day, but a couple of hours isn’t that big of a deal. It normally doesn’t take three hours, and chances are you aren’t uploading your assets right after you finish the update, so it really isn’t that long.
You shouldn’t release daily content updates. So yes, bugfixes and other issues should be pushed out when you have them ready for production. But content updates (that are big in amount of assets) should be planned before hand. (This includes sending your assets to ROBLOX)
If someone’s development style works (Owen’s seems to work well for Hex seeing where it is), I don’t see a reason for them to change how they develop.
Considering Hex had to go trough the same hassle before it was popular, it’s actually kinda fair again.
While that might work for you, that really should not be adapted as a unwritten law. As owen said, if someone is able to produce content that regular and wishes to publish it, you shouldn’t be punishing those developers for working efficiently.
Except it didn’t because there was no already-established Hex game that had a monopoly on the audience you targetted.
This sound like your against Net Neutrality. Who is to say the Internet providers don’t have the same views as the OP, and would charge people for a fast lane, when it would just get to the point the fast lane is the normal lane, while the non-payers are stuck with a slower lane.
Except it didn’t because there was no already-established Hex game that had a monopoly on the audience you targetted.[/quote]
And there wasn’t priority moderation to give competition an edge on uploading assets while Hex was stuck hours behind waiting on assets.
The thing is, some developers would get faster moderation, while other developers get slower moderation, and would only get even slower as there are more prioritized developers. It’s rewarding good while punishing the innocent, which is the problem I see in it. Probably not the only 1 though, I think it’s also over-kill rewarding. I think this problem also lies in ROBLOX’s ad system, where tix-racking devs get “over-kill” advertising, they earn enough tix to overwhelm other advertisers and sustain that overwhelming. (and no, they don’t “earn” overwhelm advertising, they earn tix)
FTR I vote no for this. 0.5-3 hours in my opinion is honestly not enough to ask to be faster when you consider how many other assets are being approved. (more like, 5.5-8 hours) And I’m disappointed to see literally no reasoning behind this suggestion other than “would be very desirable”. I’d rather see cases where asset moderation time actually impedes development, emphasis on “actually”, maybe you just didn’t plan enough. Otherwise this feature is unnecessary.