Prism Lighting Engine
Building better graphics
What is PLE?
PLE (Prism Lighting Engine) is a light baking plugin created for enhancing your games graphics through a variety of features. The main ones being Indirect Illumination and Volumetric Lighting.
How do I use PLE?
To use PLE, open up the baking GUI, you will see this GUI:
Now, select a light, and customize to your liking. After customizing, click Bake Lights. To clear ALL lighting, click Clear Lighting.
What are PLE's setbacks?
At the moment, PLE only supports baked lighting, pointlight and spotlight instances. PLE only works well with ShadowMap, Voxel, and CompatibilityWhere can I get PLE?
Currently, PLE is available for 600 Robux with a DISCORD ACCOUNT ONLY!
(The Roblox plugin will still get updated!)
- You can purchase it by clicking
Purchase
in the purchase portal. - Join the Prism Assets Discord Server and follow the instructions in
#verify-purchase
Screenshots
Crossroads mountain area with Indirect Illumination on a PointLight
(20 Samples, 10 Ray Bounces, 0 Threshold, 0.5 Brightness)
Crossroads mountain area with ID and VL on a SpotLight
(15 Samples, 10 Ray Bounces, 0 Threshold, 40 VL Samples, 1 Brightness)
Test Scene with ID on a PointLight
(15 Samples, 10 Ray Bounces, 0.5 Threshold, 0.5 Brightness)
DOORS hallway from the toolbox with Volumetric Lighting
(10 VL Samples, 1.5 Brightness)
Planned Features
- Better shadows
- Some sort of reflections
- Volumetric Fog
- Better Volumetric Lighting
- Dynamic lights (moveable lights)
- Realtime lighting
Thank you!