For the rotten burger, aka the one with the code i showed you it says, “Visible is not a valid member of screengui or something”
Heres both of them scripts in order
Rotten Burger:
local player = game:GetService("Players")
workspace.MeshPart2469.ProximityPrompt.Triggered:Connect(function(plr)
--added this after i did the game.startergui.screen.text.endingrottenburger
game.StarterGui.ScreenGui.TextLabel.Visible = true
game.StarterGui.ScreenGui.Visible = true
wait(2)
game.StarterGui.ScreenGui.TextLabel.Text = "Ending 1 Rotten Burger"
wait(2)
game.StarterGui.ScreenGui.TextLabel.Text = "Aka burger king foot lettuce ending"
wait(2)
game.Players.Player:Kick("You gotta rejoin to get more endings!")
wait(1)
print("Somebody got an ending!")
end)
“Fresh” Burger
Code:
workspace.MeshPart.ProximityPrompt.Triggered:Connect(function(plr)
--added this after i did the game.startergui.screen.text.endingrottenburger
game.StarterGui.ScreenGui.TextLabel.Visible = true
game.StarterGui.ScreenGui.TextLabel.Text = "Ending 2 Quote fresh burger"
game.StarterGui.ScreenGui.TextLabel.Text = "This burger is fresh, and has only been left out for 4 days but hey!"
wait(2)
game.Players.Player:Kick("You gotta rejoin to get more endings!")
wait(1)
print("Somebody got an ending!")
end)
type or paste code here
Now, I’m making an gasa4 [Get an snack at 4:am] remake, with an twist, it has multiplayer and possibly interesting endings.
also as i told u before the game.StaterGui will not change the UI for the player that is the Service that spawns new GUI’s into players when you edit it players wont see until they are given new gui’s ( Meaning they wont see the changes you make unless they reset)