So I made a model in blender and when I exported it to Roblox this happened:
Faces are oriented correctly which you can see in this picture:
I tried inverting that face in blender but got exact some resoults.
Any help?
So I made a model in blender and when I exported it to Roblox this happened:
If it isn’t due to a flipped normal, ensure the issue isn’t because of too many vertices on one face.
If neither are your issue, please provide a picture of the wireframe and other angles of the object.
This is might not work, however give it a try by selecting all vertexes and press Shift+N.
Use blender manual for 2.8 Online, type in “recalculate normals” and “show normals” should give you what you want and so that this never happens again. Don’t forget to scale the normal indicators if they are too small to see or just huge spokes everywhere