Hello, I have a problem with my web swing control system.
The problem is that the player suspended by a rope from the aimpart is attracted under the aimpart.
I have tried various solutions to the problem, but without success. Attempts to use raycast to move the player away from the wall detected by raycast did not lead to results. I also used cframe, and although the player moved, it didn’t help prevent the player from going under aimpart via ropeConstraint.
Sorry, I probably didn’t describe my problem well enough, this is my first post here. The problem is not the length of the rope or the fact that the rope is reduced to these sizes.
Here’s a picture that might be more descriptive of the problem:
Well, if your just letting the player to free fall while hanging on the rope constraint, then it’s gonna go towards the wall cause there’s no body mover counter attacking the physics
I tried, maybe I’m doing something wrong, or this is how it should work, the player is further drawn to the wall
bodyVelocity = camera.CFrame.LookVector * 180
bodyVelocity.MaxForce = Vector3.new(4000, 20, 4000)
Hello! I want to express my gratitude for the help. The first time I asked for help, it was difficult for me to understand the topic, and I did not understand it very well. Now I feel that my level of understanding has improved, I have reworked the material, and everything has worked out! Thank you!