Hey there folks, made a mounted turret system that uses BallSocketConstraints (BSC) on its bullet belt, which is also connected by BSC’s. Since the belt is connected to the gun by BSC, I move an attachment to simulate the bullet feed. The problem is the BSC’s break when they get too many collisions or have too much momentum, blowing up the entire turret and the player in the process.
I think the core problem is mostly due to this
Anyone knows why this is happening? Any workarounds to this?
Changing the bullet densities and tweaking BSC limits doesn’t seem to help. Collisions are enabled everywhere but the bullets still phase through sometimes, idk why that happens. The failure rate is about 20%. I’ve seen the belts both get completely fed upto as high as 50 times without breaking (50x24 bullets) and breaking on the very first belt.
Any advice would be much appreciated.