The game did print, but no changes were made, even after checking the explorer window.
Edit: The “hit” contains a part that is the result from a :Touched(), and yes, I checked if the humanoid si recognized. Also, the script does some other edits to the humanoid, and the humanoid received the other changes.
It’s not documented but CameraOffset is not replicated and it must be changed through a LocalScript for it to function properly. You’ll notice in a test session that if you change CameraOffset from the server view and then change back to the client view, nothing changes. You’ll also notice that the client doesn’t see what the server set CameraOffset to.