Does anyone know how to do a good procedural generation with moss or grass. Right now I wanna do some procedurally generated moss in a dungeon-like environment. But I’m honestly lost on what is a good route to go
This is what I’ve come up with so far. But tbh it’s wayyyy too many object parts and takes forever to finish generating, not to mention it doesnt even look that good.
Something you could do is generate triangles with the points that you get from the already in place part placing system. You will definitely need to cut down on the parts. However, if you REALLY want control over how it looks, it wouldn’t be outrageous to just… do it in studio.