So I have been working on some procedural terrain generation recently using ridgid multi fractal noise and perlin noise and I think the results looks pretty cool:
Any feedback on what I could add would be very helpful.
If you want to have a walk around yourself you can head over here:
(NOTE: The game will lag significantly for about a minute while it is generating)
(NOTE: I have had to disable infinite generation temporarily because it just lags too much at the moment but there is still a decent amount of terrain to explore)
Each server will have a random map with a random biome, if you want to switch up the biome join a new server.
Is there a chance of this becoming open source? I’m quite intrigued by it.
Also this seems very similar to 5uphi’s Infinite Terrain/Infinite Scripter terrain, and was wondering if you maybe took inspiration from it, then again, there’s only so much deviation in procedural terrain.
The only suggestion I can give: if you are trying to mimic natural flower spawning, try making them spawm more chaotic. Maybe different colored flowers can spawn in one patch.
Wow this is awesome! I made lots of procedural generation and i really like this one! its so calm and refreshing. Kinda remind me like my grandpa’s house since he lives on the moutain!
I like on how the color is used to display warmth, lots of trees and the chilling Nocturne E-flat major!
For my opinion. I think the colors of some flowers are too vibrant and i (think) it kinda doesnt fit in the ambient of warm. However some flowers seems nice! like this one!
But for this i feel like its too pinky and too bright. I was thinking it could be a little darker!