So I have been working on some procedural terrain generation recently using ridgid multi fractal noise and perlin noise and I think the results looks pretty cool:
Any feedback on what I could add would be very helpful.
If you want to have a walk around yourself you can head over here:
(NOTE: The game will lag significantly for about a minute while it is generating)
(NOTE: I have had to disable infinite generation temporarily because it just lags too much at the moment but there is still a decent amount of terrain to explore)
Each server will have a random map with a random biome, if you want to switch up the biome join a new server.
Is there a chance of this becoming open source? I’m quite intrigued by it.
Also this seems very similar to 5uphi’s Infinite Terrain/Infinite Scripter terrain, and was wondering if you maybe took inspiration from it, then again, there’s only so much deviation in procedural terrain.