Procedural terrain generation but it actually looks epic

Hello there everyone,

So I have been working on some procedural terrain generation recently using ridgid multi fractal noise and perlin noise and I think the results looks pretty cool:











Any feedback on what I could add would be very helpful.

If you want to have a walk around yourself you can head over here:

(NOTE: The game will lag significantly for about a minute while it is generating)
(NOTE: I have had to disable infinite generation temporarily because it just lags too much at the moment but there is still a decent amount of terrain to explore)

Each server will have a random map with a random biome, if you want to switch up the biome join a new server.

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Wow!!!
This’ll have to be one of the most memorable posts ill see the whole year

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Looks great. How long did it take you to make this?

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I have been messing around with noise for quite some time but this project took around a week.

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That looks epic! The title really didn’t lie

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Wow, very cool. I was hoping to get into this myself.

This is incredible. Well done and it’s crazy how far we can push Roblox nowadays

Is there a chance of this becoming open source? I’m quite intrigued by it.

Also this seems very similar to 5uphi’s Infinite Terrain/Infinite Scripter terrain, and was wondering if you maybe took inspiration from it, then again, there’s only so much deviation in procedural terrain.