I’ve been working on a game with some friends, and we’ve reached the map building part, but none of us really want to build the giant city we need, so I’ve opted for just procedurally generating it.
The issue?
Well I don’t want just parts with windows, I want interiors too, and I’d rather not have to build each segment for a building(fine with building furniture that goes within), but there aren’t really any published methods(that I found), and so I’m sort of lost as to how to go about this.
I’d like a system that I can input a base size for the building, and then it pretty much just makes it for me, if you know of one and are willing to share it, or have a decent idea of where to start on this, please don’t hesitate to respond
If you have any further questions, feel free to ask away.
Any and all help is greatly appreciated.