this was originally planned as a civilization game but since I really don’t have much time to work on it, I lack the motivation to continue this project. (maybe ill have the motivation at 3 am)
whats your thought of this? i feel like theres a lot of room for improvement
terrain parameters
Octaves
how many layers you are putting together. (value = 4)
Amplitude
how high the terrain should be, kind of like a multiplier (value = 2)
Lacunarity
on every octave iteration, the x and y will be multiplied by the lacunarity after the iteration noise was added (value = 1.815)
Persistence
also known as gain, is the amplitude multiplier; (value = .5, in this case divide the amplitude by 2 on every octave iteration)
(please provide feedback on how could i improve it)
(your votes are anonymous)
maybe, but i need to clean up my code because it looks rather kinda messy (and optimize it). it works like a normal procedural terrain except i render it as hexagons (and an island gradient)