Some projects i did

here are the projects i did when i got bored, finished projects will be listed here so that i don’t flood the category :grimacing: (unless i really need feedback)

perhaps this could serve as a source of inspiration :wink:

recent changes:

  • added swordfighting bot

(time on each project are very rough approximation, i work on and off based on my schedule)

Autonomous Cars

cars that go by themselves, very buggy, sometimes traffic get jammed

stable footage:

check it out here:
Autonomous Car - Roblox

took around 2-4 days

Pendulum wave loading screen

balls that go left and right

made in 4 or so hours

Planetary

floating balls, size is proportionally inaccurate (bugs i can’t figure out)

check it out here:
Planetary - Roblox

devforum topic dedicated to this:
Planetary Simulation (w/o physics)

took like 3-4 days

Procedural hexagonal-based terrain

terrain but with hexagons, uses FBM (fractional brownian motion), 200x200, borders, and colormap!!

devforum topic dedicated to this:
Procedurally generated hexagonal-based map, i guess

made in about 2 days

simple FPS game

i forgor to reset the firerate

made in like 2 days

cave generation & marching squares

:man_running: :white_medium_small_square: :white_medium_small_square: :white_medium_small_square: :white_medium_small_square: :white_medium_small_square:

made in 2 days

custom achievement gui

badge thingie

old footage:

made in a day

floodfill

water

made in a day

ant simulation

a simulation based on sebastian lague’s ant simulation where ants uses pheremones to guide them to their home or the food deposits

reworked

(most recent)

https://youtu.be/pVlvar4FX2U

pic of a ongoing simulation:

ants getting stuck in a loop:
image

simulation at the 100s

simulation with walls:


reworked in a day

old

uncopylocked

ant sim - Roblox

made in like 2 days


custom a* pathfinder

optimized pathfinder:
https://youtu.be/DM5wtaJQKmY

a tutorial i made about the pathfinder (unoptimized):
How 2 make A* Pathfinding

took around 2 days (including optimizations)

swordfight bot

A hardcoded using a state machine to determine many parameters at play (ideal distance, wiggle range, strafe angle, etc)
We made 2 swordfighting AI Bots

ascii shader

ASCII Shader Thing
prototype took less than an hour to finish


polls

(your votes are anonymous)
what do you think?
  • great
  • average
  • some doesn’t sit well with me
  • bad

0 voters


thank you for reading!!! :grinning:

kemist

20 Likes

i love that ai car system, but some of them had too much close calls :cold_face:

i dont get it

4 Likes

the mitochondria is the powerhouse of the cell

they’re doing their best :pensive:

3 Likes

The planetary project reminded me of universe sandbox 2, it would be cool if someone remade something like that on roblox.

3 Likes

Wow! All of these projects look very good!

2 Likes

Do you by any chance do commissions? I am highly interested.

2 Likes

unfortunately, i cannot take on commisions at the moment due to my tight schedule and my lack of confidence in delivering a good product. thank you

(maybe someday)

2 Likes

was thinking about that but i’d reckon it’d be to hard for me (currently the force is calculated in 2d and rendered in 3d)

thank you :grinning:

have some memes

2 Likes

The loading screen and procedural generation are really cool? If you don’t mind, can you send the source code for the generation? I’ve been really interested in seeing how that works.

1 Like

sure, its rather kind of messy if you don’t mind


some info:
i used this for the fbm generation noisemap (modified):
https://code.google.com/archive/p/fractalterraingeneration/wikis/Fractional_Brownian_Motion.wiki

also this topic is really helpful, thanks to 88Swagger88 i am able to render it as hexagons

4 Likes

No problem! Can I see the rbxl file, if you don’t mind? I’m just curious as to how this works in Roblox itself.

1 Like

its made up of 2 modules, one is the noisemap, and the other is the renderer.

couldn’t really do that cause the place itself has a lot of irrelevant scripts, but i can give you the rbxm file.

2 Likes

That’s completely understandable.

I do however have no doubt that you could supply a good product.

If you change your mind, let me know?

2 Likes

I really appreciate your interest in my projects. at the moment, I’m still sticking with my decision, but if anything changes, I’ll definitely let you know. thanks for being cool about it

1 Like

  • added bafp
  • added fps game

(these are old projects)

1 Like

added marching squares, custom achievement gui, and floodfill
(old projects)

1 Like

added an approximate time spent to each projects

1 Like

You are an extremely talented developer. Keep it up!

2 Likes

Achievement Unlocked: Skilled Programmer
Description: Show off your cool projects and get praise from the Dev Forum.

3 Likes

thank you! although I may be not as active, I will keep it up :ok_hand:

very cool projects :cold_face: :+1:

2 Likes