Artzified
(Artzified)
April 26, 2023, 12:58pm
#1
here are the projects i did when i got bored, finished projects will be listed here so that i don’t flood the category (unless i really need feedback)
perhaps this could serve as a source of inspiration
recent changes:
(time on each project are very rough approximation, i work on and off based on my schedule)
Autonomous Cars
cars that go by themselves, very buggy, sometimes traffic get jammed
stable footage:
check it out here:
Autonomous Car - Roblox
took around 2-4 days
Pendulum wave loading screen
balls that go left and right
made in 4 or so hours
Planetary
floating balls, size is proportionally inaccurate (bugs i can’t figure out)
check it out here:
Planetary - Roblox
devforum topic dedicated to this:
Planetary Simulation (w/o physics)
took like 3-4 days
Procedural hexagonal-based terrain
terrain but with hexagons, uses FBM (fractional brownian motion), 200x200, borders, and colormap!!
devforum topic dedicated to this:
Procedurally generated hexagonal-based map, i guess
made in about 2 days
simple FPS game
i forgor to reset the firerate
made in like 2 days
cave generation & marching squares
made in 2 days
custom achievement gui
badge thingie
old footage:
made in a day
floodfill
water
made in a day
ant simulation
a simulation based on sebastian lague’s ant simulation where ants uses pheremones to guide them to their home or the food deposits
reworked
(most recent)
https://youtu.be/pVlvar4FX2U
pic of a ongoing simulation:
ants getting stuck in a loop:
simulation at the 100s
simulation with walls:
reworked in a day
old
uncopylocked
ant sim - Roblox
made in like 2 days
custom a* pathfinder
optimized pathfinder:
https://youtu.be/DM5wtaJQKmY
a tutorial i made about the pathfinder (unoptimized):
How 2 make A* Pathfinding
took around 2 days (including optimizations)
swordfight bot
A hardcoded using a state machine to determine many parameters at play (ideal distance, wiggle range, strafe angle, etc)
We made 2 swordfighting AI Bots
ascii shader
ASCII Shader Thing
prototype took less than an hour to finish
polls
(your votes are anonymous)
what do you think?
great
average
some doesn’t sit well with me
bad
thank you for reading!!!
20 Likes
Mister33j
(qharntne)
April 26, 2023, 1:08pm
#2
i love that ai car system, but some of them had too much close calls
Artzified:
i dont get it
4 Likes
Artzified
(Artzified)
April 26, 2023, 1:10pm
#3
moyai:
i dont get it
the mitochondria is the powerhouse of the cell
they’re doing their best
3 Likes
synical4
(Synical)
April 26, 2023, 8:20pm
#4
The planetary project reminded me of universe sandbox 2, it would be cool if someone remade something like that on roblox.
3 Likes
Wow! All of these projects look very good!
2 Likes
Do you by any chance do commissions? I am highly interested.
2 Likes
Artzified
(Artzified)
April 27, 2023, 12:22pm
#7
unfortunately, i cannot take on commisions at the moment due to my tight schedule and my lack of confidence in delivering a good product. thank you
(maybe someday)
2 Likes
Artzified
(Artzified)
April 27, 2023, 12:28pm
#8
was thinking about that but i’d reckon it’d be to hard for me (currently the force is calculated in 2d and rendered in 3d)
thank you
have some memes
2 Likes
The loading screen and procedural generation are really cool? If you don’t mind, can you send the source code for the generation? I’ve been really interested in seeing how that works.
1 Like
Artzified
(Artzified)
April 27, 2023, 1:32pm
#10
sure, its rather kind of messy if you don’t mind
some info:
i used this for the fbm generation noisemap (modified):
https://code.google.com/archive/p/fractalterraingeneration/wikis/Fractional_Brownian_Motion.wiki
also this topic is really helpful, thanks to 88Swagger88 i am able to render it as hexagons
Found a solution:
Because each 2nd row is offset by 1 tile, I am able to add math.floor(y/2) to x in order to counterbalance that offset.
local replicatedStorage = game:GetService("ReplicatedStorage")
local tile = replicatedStorage:WaitForChild("Tile")
local boardSize = 7
local pos = Vector3.new(0,0,0)
for x=1,boardSize do
local start,finish = nil,nil
if x<math.ceil(boardSize/2) then
start,finish = math.ceil(boardSize/2)-x+1,boardSize
else
start,finish = 1,boardSize-math.floor(x-board…
4 Likes
No problem! Can I see the rbxl file, if you don’t mind? I’m just curious as to how this works in Roblox itself.
1 Like
Artzified
(Artzified)
April 27, 2023, 1:41pm
#12
its made up of 2 modules, one is the noisemap, and the other is the renderer.
couldn’t really do that cause the place itself has a lot of irrelevant scripts, but i can give you the rbxm file.
2 Likes
LudusFinis
(LudusFinis)
April 28, 2023, 12:37am
#13
That’s completely understandable.
I do however have no doubt that you could supply a good product.
If you change your mind, let me know?
2 Likes
Artzified
(Artzified)
April 28, 2023, 6:47am
#14
I really appreciate your interest in my projects. at the moment, I’m still sticking with my decision, but if anything changes, I’ll definitely let you know. thanks for being cool about it
1 Like
Artzified
(Artzified)
May 1, 2023, 5:07am
#16
added marching squares, custom achievement gui, and floodfill
(old projects)
1 Like
Artzified
(Artzified)
May 21, 2023, 8:13am
#17
added an approximate time spent to each projects
1 Like
You are an extremely talented developer. Keep it up!
2 Likes
faster1222
(Captain_Tails)
May 21, 2023, 10:06am
#19
Achievement Unlocked: Skilled Programmer
Description: Show off your cool projects and get praise from the Dev Forum.
3 Likes
Artzified
(Artzified)
May 21, 2023, 11:44am
#20
thank you! although I may be not as active, I will keep it up
very cool projects
2 Likes