Artwork made by @codaart.
Portfolio last updated: 12/31/21
NOTE: Please see my personal site instead, as I’ve relocated to updating that more frequently since the devforum update: Home
I’ve been honing my building and design skills on ROBLOX since 2011 when I first joined. Since then, it’s become a huge passion of mine to build for myself and the community. I also have a huge interest in making games in general, and have taken up various leadership development positions during my time on this amazing platform. I believe the variety to this portfolio greatly showcases my ability to constantly improve in my work and build just about anything.
Noteworthy Experiences
I’m apart of various communities, studios, and groups on the platform, including several professional building communities such as Shiguto, Clan Community Studios, and others.
As far as past clients and positions go, I’ve worked for a variety of amazing clients, groups of all kinds, and developers, giving me a diverse experience in designing all sorts of things. I’ve worked for Reliable Games, Starboard Studios, Resurrection Studios, Dunn Games, The United States Navy Group, The Alphian Empire, The Raven Ascendancy, The Clockwork Corporation, Kovacs, ARE Games, etc.
Building Skillset
All of my work is done completely on ROBLOX studio, I do not use outside software like blender to build. If you see a mesh in my build, it was granted to me for use or is a free model. If you are looking for something to be done in a super low-poly blender like fashion, I might not be the best choice for you. I also do not use other roblox related tools like F3X.
Simply put, I use a ‘realistic’ roblox style that relies pretty much entirely only Studio’s functionality, using unions and plugins to make complex shapes, differences in material and texture, etc.
I tend to use some math plugins for creating more complicated objects that normally wouldn’t be possible in studio, so credits go to their respective for creators for those great tools.
I also have relevant experience with professional CAD software like Solidworks and Fusion360, although I do not use these for roblox work.
I’d like to offer my building services to the community, and am open to any other business offers you may have. However, as of now I am interested in working as a part of a larger team. I think over the past few years, I’ve been able to take my experience to the professional level, and would be greatly interested in cooperating with leading game designers as opposed to doing basic commissions. I’m sure you will find I can build (and probably have built) just about anything you could want.
Pro Border (NEW)
(Partially) made by myself, I did all of the terrain and exterior foliage, as well as the exterior of the structure and many of the props used throughout.
Portal Commission (NEW) (FOR SALE!)
A quick piece I made in less than an hour. Still feel it’s worth showing off.
Detailed Football Helmet (NEW) (FOR SALE!)
A really detailed, studio-made football helmet
Very Detailed Harvester
Based off a real life model, a very detailed vehicle I made for Dunn Games. This is one of my most impressive modeling feats, as it was made entirely in studio with just parts and unions.
(The real life version):
Electric State: Project Pacifica map
This is my largest project known to date, possibly one of the largest on roblox building wise done by a single person, and honestly it’s my proudest creation on this platform, I’ve been working on it alone for the last four months. It is a massive, 16k by 16k stud map comprised of smooth terrain and builds scattered throughout. Most of these builds are based off of literal pictures, created by the talented artist Simon Stalenhag. In this work I was tasked with replicating entire map locations based off of 2D images, which is no easy task. I will present some of the original images here as well in case any viewers would like to compare them. Technically, it still isn’t done, and I have a little more to add to it. It also is not currently available for the public to play, but all of these shots have been publicized already:
This is a general overshot, and due to the sheer size of the map and camera distance required to get the photo, many of the details have been obscured:
Please check out the section below called ‘Artwork basis’ and see if you can compare any of the scenes.
Vehicles and props for Dunn Games
I have actually done some additional work for Dunn Games than this, but for now this is all I can show without leaking anything.
(Older than 2020)
Various Boats
(I’m very well known for making lots of boats.)
Modern Patrol Boat
Small sailboat
Detailed Pirate Ship
Various pirate ship models and variants as well as early wwii builds
Pirate Flag Ship
Coast Guard
Patrol Boat
Arleigh Burke Destroyer
USS Zumwalt
WWII Era Italian Destroyer
Miscellaneous Builds
Interior of a 19th century Spanish Palace
Penthouse-based Clothing Store
Accurate Map of Ireland (Territory Conquest)
Smooth Terrain and nature showcase
Bomb-bay build
Interested in seeing some of my work in game? Links to some of my work will be uploaded here in the future.
(As of November 2020)
Development Manager & Builder of Project Pacifica
I am currently the Lead Development Manager as well as Lead Builder for Project Pacifica, an ambitious project which I have been working on with a skilled team for months. In this position, I plan all aspects of our development, hire and manage developers, and, as the titles imply, build.
Part time developer for Dunn Games
I also currently work as a part time Developer for Dunn Games, designing various props and models.
I am highly flexible with pricing for work. I am typically willing to negotiate on all deals.
I accept USD (through paypal) and robux as payment.
I usually determine my prices based on the following information:
- What exactly I am making you (A general estimation of the amount of assets used and skill required to make said thing)
- When you need it by (A deadline that you propose.)
- The amount of time it actually takes me to complete (How many literal hours I think I need to spend working on it.)
Please do not contact me if you are not willing to pay more than 20k robux or so for a job. Of course, it can be negotiated depending on what you are asking for, but generally I will not accept any tasks under this price.
NOTE: Before contacting me please have all the details of your offer ready, it is hard for me to have interest in a project if you can’t provide specific details about it. I would strongly encourage you to read the terms I provide on my website before contacting me:
I prefer all business inquiries to be directed to my discord: DreadNautical#7764
You can also message me here on the forums, but I most likely will not answer as quickly: Home
Thank you for your interest in my portfolio! I look forward to talking soon