It is up to you if you want to get hyped or not for anything.
And you are not even understanding what i was trying to explain you about the only difference in this game from others.
I am sorry if i can not make it clear that, infinite rounds and long lasting rounds are completely different systems. This game, has both of them. Others, have only the infinite rounds.
Also, I just tried the game on mobile. the main menu was placed in the bottom left corner rather than the middle. All the other guis were fine. Playing as a prop is extremely satisfying, possibly better than pc. Hunter is nearly impossible to play as. You can only use your melee. All the other buttons are broken except hitting.
I rate the experience on mobile 6.5/10, the main menu is broken, and hunter is broken. Besides that, its good!
That is because i have not implemented a mobile version UI for Hunters just yet, but i have it planned really soon!
I am just focusing on more polishing and afterwards i will start implementing multiplatform support better
Currently i am thinking of adding a new exciting, uummm… “mechanic”? to the game!
So, there are 2 options.
OPTION 1
Include unique abilities for hunters that can be purchased from shop!
However only one ability will be equipped per player as hunter to use in round!
OPTION 2
Instead of those abilities be purchasable, include boosts that randomly spawn in map for HUNTERS and each last several seconds upon picked up! (only one boost is available on hand, multiple boosts could be used per round)
Additionally, randomly spawn coins too in map that are visible only for PROPS this time! (applies for both options)
Which one would you prefer most in this game! Votes are open!
spawning coins for props is kinda of a bad idea. Because of the small size of the maps, it will be near impossible to not get caught trying to get a coin. Option one Is pretty good. I suggest adding also abilities for props as well.