Prop Hunt _ Mayhem

I actually love this idea, i have noted it on my notebook already, thanks!

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Even when I am a hunter, I still lose health. Also, I gain back the health so I think you have to set it such that the health remains at the state.

Wow! Just by adding a new category ā€œGraffiti decalsā€ the votes for it have blown up

I love the idea of adding that in the game as wellā€¦although i were most positive for crowbar skinsā€¦it seems like kill effects win the competition! lol

Oooh no no, that is not your health. That is your energy
If that energy goes to 0. you go to a ā€œsleepingā€ state where you can not move or attack for some secondsā€¦after that 15 energy is restoredā€¦

Yeah i know it is confusing right now because i have not explained the mechanics of the game in the game to anyone YETā€¦I will soonā€¦And i think that will be the next thing i should include into demo

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I think once you get this game to an alpha or beta state and start advertising, this game will get very popular. It definitely still needs a lot of work. I got another idea, have a cool hat/grafitti decals/kill effect/crowbar skin for the players who played it in the early stages of its development. :smiley: :smiley:

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Here is how new players will learn about the mechanic where
Small prop = less health, more speed
Big prop = more health, less speed

Here is a small example of how the game tutorial will actually act.
I will work on explaining other mechanics with a similar way.
My goal is to let players learn the game by themselves rather than ā€œthe gameā€ telling them what to do and how to do :slight_smile:

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seems interesting but in my opinion gaining 90 health for being a big prop is way too much. It should be around 40-60

any news on updates? :smiley: :smiley:

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Do not worry, i am going to test important updates here when they are

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Added score gain indicator:

Props
Image from Gyazo
Hunters
Image from Gyazo

What game modes would you guys like to see in this game?
Bring up all of your crazy ideas you have haha!

Wackā€™Aā€™Mole

Every map in the game mode is super small but all the objects are similar size; the size of a wackā€™aā€™mole head. Seekers are only given a melee weapon (make it a hammer gamer!) and when they kill one of the ā€˜molesā€™ they can receive some sort of upgrade to better their seeking ability, whether that be attack speed or limited-vision (where they can see the hiders positions, but the hiders are notified they have been found out!)

Splash Zone!

The seekers are given a watergun and have to make the entire (small) map their color, objects can help fight back against this by staying in certain areas that deliver sponges, so they can soak up the water and keep hiding, but if theyā€™re in these zones both the hiders and seekers are notified and can adjust a strategy accordingly.

Crash Test!

Everyone is a seeker, and they all have a massive speed boost (or more appropriately: golf carts!), all the seekers are pitted up into teams of 2, so itā€™s a group exercise to test team work and the skill of the player to communicate with their partner.

Store Bought!

The hunter becomes the hunted! Hiders can now interact with their environment and manipulate a few objects to make the Seekers lives nightmarish! Being able to equip and throw things like melons, carts or heck, even hammers! The Seekers need to work as a group to escape the mall from these hiders or take them all out with their own produce! FOOD FIGHHTTT!!!

Off The Range!

Everyones a seeker and itā€™s a one-in-the-chamber like experience! You got one shot, if you miss, you best be good at running, or swing a crowbar real well bud!

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prop vs prop. Props have to find each other and touch another prop for it to explode. This could cause people to learn all the maps and understand their good spots and bad spots. Note: the player who first touched the other prop would not die.
This is a good place for die if you donā€™t move. This discourages camping. This time it should only happen every 30 seconds you donā€™t move and a timer from 10. Timer would last for 5 minutes. certain maps could be made for this, with more small spots, smaller maps, and a lot more props.

Also not related to the game mode ideas, I suggest adding c to crouch as well for hunters. This could help players who are more used to c to crouch (like me).

what makes it diffrent from other prop games

I am shocked! These ideas are so unique and interesting and i can say that i would never think of such game mode ideas ever!

You are really spreading imagination!
I will read your modes carefully and try to adjust them so it fits the gamestyle i am seeking for, thank you! (I am looking forward for more such wonderful ideas from you)

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I like your mode idea too, i will take it under considiration!

Also i will let crouch with C too okay

The main thing that makes it unique from other PH gamss is that in this game the round NEVER ENDS before timer exceeds.

And for a team to actually win the round, must each gather points until the end of the roundā€¦

Also a mid joiner to server can enter the game anytime desired!

There are also some new small unique mechanics included, like Hunters having an ability to use (each hunter can equip one unique ability per round which can be purchased from the shop), small props can actually fit into small areas easily and much moreā€¦!

some prop hunt games also have infinite rounds and points as a system, and th mid joiner thing could probably get frustrating

As i know, in most prop hunt games (almost all maybe) round ends after all props or hunters die.

Correct me if i am wrong or send me example games that do act like this game

sorry for late reply but i was busy, the prop hunt games that i know that have infinete rounds like your game are stuff like zvpā€™s prop hunt and gmod prop hunt roblox remake and blox hunt back in 2012 had infinete rounds becouse they didnt know how to make a round system,there arent alot of prop hunt games on roblox. just saying all this stuff couse you overhype your game a little too much