macOS has like over 10% global usage meanwhile Linux is only around 1.5%
Linux and macOS are both great operating systems, one is just more popular because of the apple ecosystem. Don’t lose all hope though, Linux is growing a lot especially recently
omg i was searching this fix for so freaking long er
macOS has 15% global usage and linux has 4% global usage. i just wish the percentage for linux was atleast 20-10%, but if companies start putting steamOS on their handheld devices (or maybe laptops and pcs) hopefully linux will grow more
And how many of those employees are actually software developers who could dedicate time to working on something which, as far as Roblox’s analytics likely determine, is not worth their resources or budget?
the exact amount of engineers is unknown. im pretty sure there are alot of roblox software engineers
I’m starting to have a strong feeling that Sober will no longer be an option to play Roblox on linux.
sigh
I guess we have to see what happens next.
“We will not add native support for Linux but won’t do anything to block it.”
Roblox a few months later:
I will never understand why Roblox continues to refuse to add Linux support and then just plays whack-a-mole to continue to block us from playing. It makes no sense.
I know all of what you’ve said about the current state of Roblox on Linux and how it’s not a simple if statement, it still makes me sad that no resources are being put into real support because somebody has deemed it “not worth it” and knowing my time is limited before I have to go back to streaming from a personal Windows server in order to play.
It would be awesome if Roblox made an official client for Roblox.
Let’s hope Roblox reconsiders on the Windows 10 EoL and see if Linux becomes way popular to the point Roblox will support it.
As I saw Linux is slightly increasing in the desktop market share and Windows is declining, the fact that Roblox supports macOS, it seems like there is a greater chance they will support Linux too.
When there was the Roblox bot problem, in my perspective, I was thinking that Roblox’s solution to this would be simply blocking Android emulators as I thought, but I didn’t think that this was a better idea as this will also affect me as a Sober user, couldn’t you just simply always put a captcha when creating an account or joining a game? I imagine that when bots automate creating a Roblox account, sometimes they don’t get a captcha and go through.
I also believe that Roblox should be able to add Linux support when Linux gets 3-2% increase in market-share because I checked that Roblox added support for Mac OS X in March 2011 and its market share was 6.53%.
Android emulators have many use cases, not just malicious use.
roblox already supports 3 Unix-like (BSD) platforms and one platform that uses the linux kernel
macOS, PS4 System Software, and PS5 System Software are all based on some form of BSD (FreeBSD) and Android is literally Linux
All of these are POSIX compliant OS, are all Unix-like OS, and are all supported at once so it is within reason for me to believe that roblox wouldn’t need to put “an excessive amount of effort for 3.8% of people” and could realistically compile at least Studio for Linux easily (iirc a while back even before macOS studio support it even got ported to Linux by a singular guy for fun)
Plus roblox is a big company, they would have made a cross-platform library and then easily compile for other platforms, they would have to make only 1 library for os-dependant features and other code would remain the same
theres literally no reason at all for blocking sober users. i guess roblox really does hate linux.
As Bitdancer linked 4 replies before,
interesting, i forgot about that.
the problem is not just the amount of work that would go into introducing Linux support, but also the fact that it then adds the overhead for them of having to test any new feature or existing one on likely all of the mainstream Linux distros which would use up extra resources/budget which would need to be justified. And I doubt that “3.8% of people” is not a large enough number to justify this resource usage.
funny thing. 90% of the issue is not that hyperion is written in assembly or whatever. the reason roblox does not want to support linux is because linux users have complete control over their system, which also means roblox can’t properly enforce hyperion since it’s easy to find a way to bypass it.
I feel like if this was truly an issue they would stop support for Roblox on Android devices, being that Android is Linux kernel based.
The same can be said about Windows and Mac. Anyone dedicated enough will create their exploits to bypass anti-cheat measures. Anti-cheats have always been a game of cat & mouse and is not why Roblox isn’t introducing native Linux support. There have been numerous anti-cheat developers who have managed to make their anti-cheats support running on Linux without issue so the “users have complete control over their system” assumption does not apply.
most game developers just test on Ubuntu LTS and call it a day since if it works on one distro it works on all glibc based distros with similar configs
(and no games work on non-glibc distros and no desktop user uses a non-glibc distro)