Guys. The game is open sourced. My problem
Has nothing to do with scripts. I can’t post this in a bug category for some reason. Regardless, the problem is that when I copy the game and save it to studio it no longer works. Please try copying the game yourself and seeing the issue I am talking about. As I said, it’s open sourced.
Before saving to Roblox, the custom character works perfectly, however, after saving to Roblox it no longer works as intended and the physics is off.
Sorry I looked at this earlier and didn’t see anything about saving… Misunderstood what you were asking. After saving and rerunning I’m not seeing a problem however. You’ll have to replace them sounds. Other than that what is the problem?
The mesh character is broken. You can’t control it after saving but before saving you can.
I had no problems moving it after. I am on a PC. Even left it running and walked up to the store, still working fine after 20min
Nope, mine looks the same as it was.
oh dang then that’s really really weird…any clue how I might fix that?
Try to save it to a different name and try again, from the original… without removing the old copy.
Go slow give it time to save and wait a bit after saving before exiting. Don’t change anything…
I’ve tried saving it multiple different ways now–overwriting to another place, saving it to another game as a separate place. It still won’t work for some reason.
I would also like to mentin that if i copy and paste the character into the workspace (before saving–when the character still works), the copied version in the workspace exhibits the same weird physics as when I publish or save the game to roblox.
I never published the game. I’m sure this may have had something to do with being savable like it was. Never really worked with that bone system don’t know anything about it.
I didn’t publish it, i just pressed save to roblox and saved it as a game which caused it to break. Did you save it to roblox or just download it?
I hit edit from the page and saved it that way to my system.
oh yea then what I mean is publish it… whoops.
Yes, it broke after a publish. Some of that code looks pretty wonky, and I don’t know if that bone system ever worked after publishing. I’m thinking it didn’t. You’ll have to start stripping it down and checking where it’s going wrong. See if you can find something using that system and check that too.
it uses smartbone2…
its a pretty popular thing–i don’t really know much about it though, I’m just trying to use this open sourced character (with the cool physics) for my game. Aditionally, it does work after publishing because otherwise the open sourced one wouldn’t work.
I googled that “Roblox SmartBone 2 error,” and there are many people talking about errors. You may want to look through them. Seems to be a problem with that system being deleted… A few say FIX so there is still hope … good luck!
I removed the bone system and it seems like its not a problem with the bone system at all but a problem with the character model script! Before publishing, the character model works fine, however, after saving it no longer works…
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