I don’t have a real tutorial or anything, but I do have a couple of general tips about animation that I feel would be appreciated. I get a lot of questions about animations on Twitter and Roblox, so I hope this is a great place to talk about it. I’ve compiled a couple tweets about how I animate and how I approach animations. Feel free to ask away, I’d love to talk about it.
EDIT: My twitter got suspended so I’ll upload the animation references some other time.
EDIT2: Made a mini guide recently, forgot to add it here.
Some overarching tips:
- Watch a lot of animation in general, and think about pacing. On what frames does the object change during its action, and how large of a change was it since the last frame? This is literally the core of animation.
- Learn how joints work. Your body, and in turn all bodies, bend in certain ways. Consider acting out your animations in person to get a feel for it, too!
- The illusion of life details 12 principles that all animators should adhere if they want to make crisp animations. Watch it, and apply it!
- Find references! Animating from memory, like drawing, is pretty difficult early on. Here are some good walk cycle references, and these are really good for combat! Search on your own too! You never know what you’ll find out there.
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Check out my livestreams! I tend to livestream development in general, a lot of which entails animation so you can drop by and watch how I make things come to life.
it also keeps me from being lonely sometimes, ykno