QClash Minor Update - August 1st, 2018

General

  • Reduced knockback. May need follow up tuning.

Castle

  • Cleaned up invisible geometry in final attacker seaside cave spawn that would prevent players from leaving
  • Patched multiple holes in ground outside of Castle in water under bridge
  • Patched hole in ground outside Castle near waterfall.

Tokyo

  • Capturing point A will award attackers extra time

Ghost

  • Rifle
    • Reduced base damage to 12 (was 14)
  • Air Strike
    • Reduced air strike blast radius to 24 units (was 28 units)
    • Increased blast arming time to 2.5s (was 2s)

Cyborg

  • Machine Arm
    • Increased base damage to 10.5 (was 9)
    • Reworked to no longer slowly increase fire rate when holding primary attack
    • Instead holding primary attack or secondary attack will rev up the gun
    • When fully charged after 0.9s, it will start firing at a constant firerate
    • Holding secondary attack will maintain the current rev state while allowing the gun to cool off if overheating

Rascal

  • Scrap Cannon
    • Reset damage falloff mode for secondary attack to normal (was high damage rampup)
    • Secondary attacks inflict extra knockback
    • Fixed bug where Rascal could fire his primary and secondary shot at the same time
  • Turrets
    • Level 3 turrets now mimic the same damage output with a Level 2
  • Chrome Dome
    • Max lifetime of shield reduce to 30s (was 60s)

Reaper

  • Fixed bug where splash damage was calculated incorrectly.
    • Shots currently deal a consistent flat max damage of 75 per shot.

Previous Update Log

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