General
- Reduced knockback. May need follow up tuning.
Castle
- Cleaned up invisible geometry in final attacker seaside cave spawn that would prevent players from leaving
- Patched multiple holes in ground outside of Castle in water under bridge
- Patched hole in ground outside Castle near waterfall.
Tokyo
- Capturing point A will award attackers extra time
Ghost
- Rifle
- Reduced base damage to 12 (was 14)
- Air Strike
- Reduced air strike blast radius to 24 units (was 28 units)
- Increased blast arming time to 2.5s (was 2s)
Cyborg
- Machine Arm
- Increased base damage to 10.5 (was 9)
- Reworked to no longer slowly increase fire rate when holding primary attack
- Instead holding primary attack or secondary attack will rev up the gun
- When fully charged after 0.9s, it will start firing at a constant firerate
- Holding secondary attack will maintain the current rev state while allowing the gun to cool off if overheating
Rascal
- Scrap Cannon
- Reset damage falloff mode for secondary attack to normal (was high damage rampup)
- Secondary attacks inflict extra knockback
- Fixed bug where Rascal could fire his primary and secondary shot at the same time
- Turrets
- Level 3 turrets now mimic the same damage output with a Level 2
- Chrome Dome
- Max lifetime of shield reduce to 30s (was 60s)
Reaper
- Fixed bug where splash damage was calculated incorrectly.
- Shots currently deal a consistent flat max damage of 75 per shot.
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